(Date Posted:08/08/2006 22:29:50)
Reply to : Salamanca
Swim checks, climb checks, whatever you can come up with to punish them.
Oh, did I forget to mention that the sirens are simply ravinous this thime of year... Serously, the best way to cure D&D mentality is to calmly explain to the player what game they are playing, who they are playing in that game, and then show them the results of their actions. Is the ship they sank near shore? A naval vessel of the country they are near investigates and arrests the players for murder, damage, and a host of other charges (the only evidence that it was a pirate ship and not a merchant vessel now lies at the bottom). Is the ship far from shore? The party is stuck in a lifeboat for several days and running out of provisions, until a Vodacce merchant ship appears and begins negotiating the price of a rescue (alternatively the heroes could be "rescued" by a Crescent slaver ship). The players have to learn that Theah is a society of laws and they punish those that break them. Do your best to keep the player in the group, because, if he really is a great guy, you want to keep him there. D&D mentality is curable, but it may take some time (and lectures).
--------------------------------------------------------------
William Hollows has completed the Masters Exam to the satisfaction of the Guild Leader. Let it hereforth be known that the Brewers Guild has granted William Hollows the title of Master Brewer with all of the rights and privileges thereof.
|