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Title: Baila Del Muere Redux
  
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Don Joaquin
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(Date Posted:10/16/2006 03:28:06)

I did in factmake some changes based on suggestions given and here is the new version. Do note that the changes are subtle yet significant...I think at least.Skills: Fencing and Knife?xml:namespace prefix = o ns = "urn:schemas-microsoft-comfficeffice" />Note:Baila Del Muerte means Dance of death in CastillianKnacks for Baila Del Muerte areDouble parry,Pommel Strike (an attack that does (Brawn)k2 and drops the opponent's TN to 5 for the current phase and the next phase), and Riposte (the main offensive element in these styles revolves around the ability to counterattack any fencing or hand-to-hand attack)Abilities:Apprentice:"One cannot make apparent what the dual purpose of one's left hand is until it is time to strike with it." - Joaquin Alejandro Villalobos y Torres de BarcinoNegates the off hand penalty when using a knife. You get +2 per mastery level to parry with a knife in your off hand.You may use Double Parry as an Active Defense for the Riposte knack. Students in this school can, and often do, start a Riposte with a normal parry only to finish the maneuver with a Pommel Strike.Journeyman:"To parry an attack is to prepare one of your own." -Joaquin Alejandro Villalobos y Torres de BarcinoAfter you make a successful Riposte, you may make an immediate attack (on the same target) with only one of your own actions from a later phase at a -5 penalty.You may use either your offhand or primary weapon for this secondary attack, which can only be a Pommel Strike or a normal Fencing or Knife attack.If you use this ability, your TN to be hit will be lowered by 10 for the current phase of combat; however, this extra attack does 1 extra unkept die of damage.You also receive a Free Raise to Pommel Strike.Master:""Once the trap has been laid properly, baited properly, and the prey has sprung the trap, there is but to close the trap properly."- Joaquin Alejandro Villalobos y Torres de BarcinoInstead of halving both the Parry and Attack dice rolls for a Riposte, the master only halves the Parry dice and he/she can add his/her Riposte dice as normal.. In addition, your Riposte attacks keep one extra die of damage.
Poisoned Shadows
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(Date Posted:12/12/2006 12:10:23)

Hmm. Is this your final version, or are you still looking for feedback?



I'd also like to look at the original post to get a sense of the background and story and weaknesses of the school, yes?

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Don Joaquin
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(Date Posted:12/15/2006 08:02:27)

Poisoned,  I am always looking for feedback.  I do plan on posting a cleaned up version of the write up when it's done.  But please offer suggestions because  my character's is just about in the position to start creating the school and I would like to make sure that everything is in place so that there will be a seamless transition for it to be introduced in game.
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(Date Posted:12/20/2006 07:24:32)

'kay...



I'll have to go to the original post and read up on the background. For now, I'll just comment on the mechanics.



Skills: I have nothing personally against a Castillian sword-and-knife school; in fact, there's one posted at my website, but it's intended as more of an underground "bash the Montaigne" school. There are some purists, however, who would turn up their nose at such a thing. More to the point, I think this could be used to add more flavor to the school. (Will explain in a second.)



Knacks: Double-Parry and Riposte are fine. I'd only question Pommel Strike because it sort of shifts the focus away from a "counterattack" school, as Pommel Strike is a bit of a dirty trick Knack. If the school is supposed to be clean and noble, Pommel Strike is out of place. If it's a "win-at-all-costs" school, the focus would be less on counterattacking and more on setting up or exploiting an opponent's weaknesses. Keeping it in might require a little extra exposition, that's all. Also, don't forget to specify the weapons used with each Knack: Riposte (Fencing), Double Parry (Fencing/Knife), and whatever you decide with Pommel Strike.



Apprentice: You need to be more clear with the mechanics of this benefit. NOHP is very clear. The +2 bonus per ML is not: is that a bonus to Active Defenses, or is it a bonus to TN to be hit? If it's the former, ditch the ML boost and switch it to a straight Free Raise (and specify if it applies only to Parry (Knife) or to ANY Parry, including a Double Parry). If it's the latter, it's too potent to combine with the other benefits, and needs to be reduced to +1 per ML.



Similarly, the use of new Knacks with Riposte is a bit too beefy to combine with the other Apprentice abilities. Put it off until Journeyman, or dump the Defensive bonus. Also note that you could clean the text up a bit by saying something like, "When attempting a Riposte, the swordsman may use Double Parry in place of a regular parry, or Pommel Strike instead of an attack (or both)." Or you could eliminate that entirely, avoiding the trap coming up in the J'man ability, and adjust Action Dice based on your ML for purposes of a Riposte.



Now, since the school will need to be presented to the Masters in Kirk before it can offer Guild sanction, you need an alternate goodie to give its practitioners. The easy way would be a free Rank in one of the Swordsman Knacks. However, I think it would be more interesting to say that the practitioner picks up a two-point Enemy (or Rival, or Infamous Teacher, depending on how you phrase it) to represent some traditional Castillian Swordsman who has taken offense to the swordsman's defilement of Castillian swordplay with the sissy Montaigne use of an off-handed knife.



Journeyman: This is another ability that needs to be made more clear. I think it says that after you have used Riposte to successfully parry an attack, and successfully attacked yourself, you can use another Action--even one from later in the Round--to launch a second attack. The TN is raised by 5 and you do an extra unkept die of damage, and your TN to be hit drops by 10 for one Phase. This is a tangled up mess; for one thing, you can already Raise a TN by 5 to do an extra Unkept die of damage, and it doesn't affect your TN to be hit. Secondly, it's only useful if you don't happen to have a current or held Action handy; this isn't a serious problem, but it's enough of one that you don't need to add any negative modifiers. But...



You also need to look at the power combo it's creating by stacking with the Apprentice ability. You're turning Riposte into a power combo: it'll be nothing but Double Parry-Pommel Strike-Attack at TN 5 with at least one DD. That's one ugly attack, even at the cost of two actions. You're also, in essence, adding Lunge to the school without taking away a Swordsman Knack (and arguably, making it quite a bit better because your TN is only dropped by ten).



First, ditch the Free Raise to the Pommel Strike; it only makes the power combo worse. Second, consider getting rid of Pommel Strike entirely and adding Lunge; that solves the problem I mentioned above, and simplifies things quite a bit here. The Journeyman ability could become, "After the Swordsman has made use of his Riposte Knack to successfully parry attack and launch a counterattack, he may immediately spend an action--even one from later in the round--to attempt a Lunge against the same opponent."



If you don't want to drop Pommel Strike instead of Lunge, I would go with something else entirely. A suggestion: "To parry an attack is to prepare one of your own." The Journeyman has learned to follow up a riposte with a quick, second attack from his knife. When the swordsman is making the attack portion of a Riposte, he may choose to take one additional Raise to represent the follow-up knife attack. If the attack roll is successful, the damage roll is increased by standard Knife damage (+1k2). (You could probably get away without the Raise, if you were so inclined, so long as the Master ability isn't too potent.)



Master: This ability exacerbates the problem currently existing. I'd rework it so that you still halve the Parry and Attack Knacks, but now the Swordsman's Ranks in Riposte add KEPT dice to the parry and attack rolls. It's suitably nasty for a Master ability and it emphasizes the counter attack aspects.



As I look at this, however, I've really suggested an entirely different school. The way I see it, you now have two options:



Option 1: The "Ubercombo" School



Knacks: Lunge, P-Strike, Riposte

App: NOHP with knife. Use Swordsman Knacks with Riposte.

J'man: Spend a future Action to Lunge after a successful Riposte.

Master: Riposte adds kept dice (+1k1) after Knacks are halved.



Option 2: The "True Counter" School

Knacks: Double Parry, P-Strike, Riposte <--or lose P-Strike for something like Wall of Steel

App: NOHP with knife. Action Dice reduced by ML if used for Riposte.

J'man: Damage after a Riposte increased by +1k2.

Master: Riposte adds kept dice (+1k1) after Knacks are halved.



Wow. An awful lot of babbling there, huh? Sorry 'bout that.

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Don Joaquin
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(Date Posted:12/22/2006 03:52:09)

Poisoned


Thanks for the review.  Your analysis was most helpful as  I'm in the process of a rewrite.    My GM was going to write a similar school from Montaigne and Option 1 is perfect for what he wants.  I'll be sure to show it to him the next time I see him.  In another note, I did drop by your website and I loved it!  Keep up the great work!  Thanks again!

Don Joaquin
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(Date Posted:02/10/2007 00:08:43)

I talked to my GM about it and this is how he said to resolve it and I made some of the changes you suggested and here it is.


 


Baila Del Muerte


This is an unusual style of swordplay that comes from Castille that is centered on counterattacking. The creator of the school, Xoaquin Alexandro Villalobos y Torres de Barcino, traveled throughout Theah with swordsman from various and sundry parts of the continent. He watched and asked questions of his companions' varying styles. Then he took what he learned from them and created a style that reflects those influences. It has a bit of the flourishes of traditional Castillian swordplay, but it features a main-gauche that is common in Montaigne. It displays some of the quickness that is trademark to the Aldana school, but it waits like Eisenfurst practioners to counter. As yet, it hasn't been shown to the Masters in Kirk, however, it has caused a bit of a stir back in Castille. Traditional masters scoff the use of such a prissy Montaigne weapon, as well as the pommel striking that is common in this style, is frowned upon as uncouth. The wielding of the knife is seen as unorthodox at best. At worst, masters of other styles think it is underhanded because the blade is hidden by the forearm and held backwards. Students respond to this by stating that most people would not know how to react or counter quick and hidden strikes from that off hand. Practioners of the style also counter that the point is to end the fight efficiently thus the elegance of the style is in said efficiency. Quietly, Villalobos y Torres maintains that the point is to win not to kill.


The weaknesses of the school are some of its inherent strengths. The fact that is has borrowed elements from other places and styles makes it unorthodox by nature, however a master of any of the aforementioned styles would be able to use the familiarity of those influences against the Baila Master because he simply would be better at those things. Also, the Baila practioner isn't aggressive thus giving opponents ample time to think around the Bailero and act first. Finally, the Bailero is susceptible to feints due to users' wanting to jump at and exploit apparent mistakes that his opponent makes. A good fencer will be able to turn the tables on him using these fakes to get the student out of position or balance.


Knacks: Pommel Strike (Knife), Double Parry (Fencing/Knife), Riposte (Fencing), Exploit Weakness (Baila Del Muerte)


Skills: Fencing, Knife


Abilities: Because it hasn't been certified in Kirk yet, users of this school gain a free Rank in any one of its Knacks.


"One cannot make apparent what the dual purpose of one's left hand is until it is time to strike with it." - Xoaquin Alexandro Villalobos y Torres de Barcino


NOHP with knife, +2 per ML to any Parry, including Double Parry, as well as to Damage rolls with a knife. Beginning students in the school learn to interchange their weapons during a riposte, i.e. parry with the knife and attack with the sword or vice versa. As a result, opponents have a -5 to Active Defense when defending against a riposte used in this way due to its learned unorthodox execution of the manuever.


"To parry an attack is to prepare a flurry of your own." -Xoaquin Alexandro Villalobos y Torres de Barcino


The Journeyman has learned to follow up a riposte with a quick, second attack from his knife. When the swordsman is making the attack portion of a Riposte, he may choose to take one additional Raise to represent the follow-up knife attack, either with the blade or pommel. If the attack roll is successful, the damage roll is increased by 1k2. Opponent gets a Resolve roll with TN 20 to avoid being stunned for the current phase and the next if the user declares use of the pommel beforehand.



"Once the trap has been laid properly, baited properly, and the prey has sprung the trap, there is but to close the trap...properly."- Xoaquin Alexandro Villalobos y Torres de Barcino


Instead of halving both the Parry and Attack dice rolls for a Riposte, the master only halves the Parry dice and he/she can add his/her Riposte dice as normal.


 


What do you think now?

Pabloj
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(Date Posted:03/01/2007 18:16:22)

Just a little language correction: Dance of Death would translate to castillian as "Baile de la Muerte" or "Danza de la Muerte"
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