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William Ivy
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(Date Posted:10/20/2007 07:26:40)

This is a school that I'm designing for use by several NPCs in my campaign and I was hoping to get some input on, particularly in regards to whether or not its balanced. I'll dispense with the back story and just list out the stats.

Basic Curriculum: Fencing, Athlete

Swordsman Knacks: Lunge, Pommel Strike, Stop-Thrust, Exploit Weakness

A: +(ML)K0 to initiative roll

J: Once per round, your Action Dice are considered your ML lower for performing a Stop-Thrust.

M: After a successful (caused a dramatic wound) Stop-Thrust made with 2 raises, you may immediately make a free Pommel Strike attack against the same target that does not count against your Actions for this round.
danar
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(Date Posted:10/21/2007 04:10:51)

well first of all, i'd suggest posting the backstory.  i always think more of a school if i have a feeling where it is coming from, what was the point of its creation, why someone bothered, etc. 


next, i have to admit, that i'm not a fan.  basic curriculem is the strongest possible for martial characters.


 its knacks are all top of the line (pommel strike is actually slightly less objectionable than corps a corps, but its still extremely strong).  nothing really ties these three knacks together (offensive, dirty fighting-esque, defensive) without a back story.  stop thrust in particular is far too overused as a knack.


the mastery abilities are all focused on a single aspect of fighting.  "I will stop-thrust you to death."  everything else is based around the concept of improving the iniative situation to guarentee having an action available for stop thrust.  the apprentice ability is taken from aldana (which i don't favor) and sets up a stop-thrust.  the journeyman just increases your chances for the stop thrust.  mastery allows you a special ability after the stop thrust.  assuming a journeyman character with traits of 3, we're looking at 5k3 for initiative with your second action being the stopthrust and an additional counterattack with your first action.


a master (with his initiative of 6k3 minimum) fighting with this style is going to hold his actions until his opponent's attacks.  then a simple stop-thrust followed by a free pommel strike to set up an additional attack (vs tn 5) with lunge. 


i'll even go further to state that i suspect that you were planning on using lunge with stop-thrust which increases the likelihood of its success and is somewhat debatable. 


can it be beat?  sure.  (i throw a vestenmanjavenar berserker at it who soaks all damage with his brawn of 7 and then dishes out massive damage.)  but i think it is too focused on manipulating the initiative to allow stop-thrust.  you mention it is an npc school, but i think swordsman schools should be largely indepent of that reasoning.  if it is too good for a player (which i think this is), than it is too good for the npcs.


anyway, just my opinion.

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Check out the website www.plaidchameleongames.com for role playing suggestions and puzzles.

Salamanca
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(Date Posted:10/21/2007 09:48:04)

It's late, it's been a looooong week and a longer weekend.



No time or need for a full review.



Broken, broken, broken.



Every aspect of this school needs a change. the Knacks, the curriculum, the mastery benefits. ALL of it.



And do not try and tell me athlete is not there to grab up ranks of sidestep to further speed your stop thrust.



People need to stop using that knack in schools. it's a sign of bad design 9 times out of 10.





that is all.



-sal

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Damn! Asking for exposition is like kryptonite to NPCs!

danar
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(Date Posted:10/22/2007 01:30:22)

and here i was worried that i would sound too overly critical...

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Check out the website www.plaidchameleongames.com for role playing suggestions and puzzles.

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