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(Date Posted:05/10/2004 01:14:28)

Okay, here's the second school of the three. I'm not sure about the relative power of the school, or the choice of knacks, so any advice/criticism is much appreciated. Gribeiro, please let me knowif these ideas mesh with how you are building your school.-Thanks.Swordsman School: Falisci (Sprezzatura)Nation: VodacceWeapon: Fencing SwordHistory: The fencing style of the Falisci lands was developed in 1666 after a particularly extravagant five-day party where everyone invited actually showed up. The party was the talk of the season. Afterwards, as a few Falisci family members and their guards sat in the kitchen tending their wounds and finishing off the wine, several started to discuss how to prevent things from getting so far out of hand. Open confrontation of a noble guest by a servant was frowned upon, and the Falisci nobles who would normally deal with an offensive guest were spread too thin to address every situation. The guards needed to know how to handle a guest in such a way as to appear almost part of the entertainment. Even better would be to make the guest so flustered that he gave up voluntarily and went home. This half-drunken discussion led to the creation of a school combining Vodacce fencing with the Falsici talent for humiliating one's enemies.The Falsici school is based on the notion of 'sprezzatura', the art of making it look easy. According to this idea (first penned by a Vestini sometime last century) one should perform even the most impressive acts as if they were trivial. It could be described as "the art of making it look easy." Thus the Falisci swordsman duels while looking disdainful and bored, barely paying attention to the opponent. This typically aggravates the opponent to no end. In addition, the swordsman will employ any number of unorthodox tricks to distract the opponent and gain the upper hand. The school's weakness is similar to Ambroglia; once you know the tricks for what they are, you all largely immune to the effects.Curriculum: Fencing, PerformerKnacks: Disarm(sword), Pommel Strike(sword), Tagging(sword), EW(Falisci)Advantages: Practitioners receive a free level of the Feint knackAbilities:Apprentice:You learn to use unexpected moves to catch your opponent off-guard. You may use your disarm as an attack at -10. You may also use your Feint knack in combination with disarm. You also learn the 'Falisci Salute'. This move is a very quick pommel strike done with the sword still undrawn. Use your basic Pommel strike to hit. Opponent's Active defense is -5 for each mastery level you have.Journeyman:You learn to apply sprezzatura to your fencing, beguiling your opponent in unexpected ways and impressing the audience around you. Receive the showmanship advantage for free. You may choose to add twice the amount of your highest performer knack (subject to GM approval) to your initative, taunt, and tagging roles.Master:You make it look so easy, opponents seem to be almost playing along with your moves. Each time an opponent misses your defence (passive or active) you receive a free tag action against that opponent in that phase. If you choose not to make the roll, the action is lost.

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Mark now official
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(Date Posted:05/10/2004 01:14:30)

Okay, here's the second school of the three.  I'm not sure about the relative power of the school, or the choice of knacks, so any advice/criticism is much appreciated.  Gribeiro, please let me know  if these ideas mesh with how you are building your school.


-Thanks.


Swordsman School: Falisci (Sprezzatura)


Nation: Vodacce


Weapon: Fencing Sword


History:  The fencing style of the Falisci lands was developed in 1666 after a particularly extravagant five-day party where everyone invited actually showed up.  The party was the talk of the season.  Afterwards, as a few Falisci family members and their guards sat in the kitchen tending their wounds and finishing off the wine, several started to discuss how to prevent things from getting so far out of hand.  Open confrontation of a noble guest by a servant was frowned upon, and the Falisci nobles who would normally deal with an offensive guest were spread too thin to address every situation.  The guards needed to know how to handle a guest in such a way as to appear almost part of the entertainment.  Even better would be to make the guest so flustered that he gave up voluntarily and went home.  This half-drunken discussion led to the creation of a school combining Vodacce fencing with the Falsici talent for humiliating one's enemies.


The Falsici school is based on the notion of 'sprezzatura', the art of making it look easy.  According to this idea (first penned by a Vestini sometime last century) one should perform even the most impressive acts as if they were trivial.  It could be described as "the art of making it look easy."  Thus the Falisci swordsman duels while looking disdainful and bored, barely paying attention to the opponent.  This typically aggravates the opponent to no end.  In addition, the swordsman will employ any number of unorthodox tricks to distract the opponent and gain the upper hand.  The school's weakness is similar to Ambroglia; once you know the tricks for what they are, you all largely immune to the effects.



Curriculum: Fencing, Performer


Knacks: Disarm(sword), Pommel Strike(sword), Tagging(sword), EW(Falisci)


Advantages:  Practitioners receive a free level of the Feint knack


Abilities:


Apprentice:  You learn to use unexpected moves to catch your opponent off-guard.  You may use your disarm as an attack at -10.  You may also use your Feint knack in combination with disarm.  You also learn the 'Falisci Salute'.  This move is a very quick pommel strike done with the sword still undrawn.  Use your basic Pommel strike to hit.  Opponent's Active defense is -5 for each mastery level you have.


Journeyman:  You learn to apply sprezzatura to your fencing, beguiling your opponent in unexpected ways and impressing the audience around you.  Receive the showmanship advantage for free.  You may choose to add twice the amount of your highest performer knack (subject to GM approval) to your initative, taunt, and tagging roles.


Master:  You make it look so easy, opponents seem to be almost playing along with your moves.  Each time an opponent misses your defence (passive or active) you receive a free tag action against that opponent in that phase.  If you choose not to make the roll, the action is lost.

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Sidhe_Shadow
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(Date Posted:05/10/2004 02:36:05)

Hmm.


Interesting idea, with a colorful background.  Definitely sounds like something the Falisci would do.  I'd like to see a more detailed, unique weakness...maybe something about the style requiring a certain degree of Showmanship, which an opponent can see through and exploit to the Swordsman's detriment.


I definitely don't like the idea of having five Knacks, even if one of them is given as a Swordsman bonus (I don't like it in te Fighting Friar school, either).  Kinda hard to pick one to be gotten rid of, since they all tie into to the Level Techniques, but since you didn't include Feint as a regular Knack, I vote for losing that one.  In its place, you could give the Swordsmanship Advantage as a bonus.  Eventually, if Prince Falsci decides he wants to get the School sanctioned, that would get dropped to reflect a more "serious" approach.


Apprentice:  Too much, way too much.  That Disarm technique is given at Journeyman levels in other schools, and the Feint-Disarm combo would be negated by the loss of Feint (not to mention having an ungodly TN to use successfully).  The "Falisci Salute" is a nice idea, but gets to be ungodly by the time you reach Master level, especially when it's applied to a Knack as potentially devastating as Pommel Strike.  Maybe make it a bonus of twice your ML in the school.  That should be sufficient, especially with the 5-point Advantage (Showmanship) given.


Journeyman:  This is much more manageable, if a little confusing.  Why would, say, having a 4 in Composer help you strike faster?  Hence, the "GM Permission" provisio, which you quite logically included.  It might be simpler to just give a flat bonus.  How about instead, applying the Showmanship bonus to Tagging and Initiative (it already applies to Taunt).  Basically, +5 to Initiative, and a Free Raise on Tagging rolls (along with an extra Reputation point, if it would deserve one).  If that seems light, then extend it to ordinary Attacks.  At this point, you could also include the aggressive Disarm at 2 Raises Technique...though to be honest, this is something I allow anyone to do, like the 2 Raise to take hold of the weapon...thing.


Master:  Nice.  Not sure about the Passive AND Active Defense option.  Not sure it's bad, mind you...just need to ruminate on it.  However, I like the idea overall.


I also have a school, potentially for adoption by the Falisci family, on my website--though it takes a very different approach than this one.  You can find it here.


Overall, nice job!  I'd like to see how it evolves.


~shadow

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gribeiro
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(Date Posted:05/10/2004 17:27:39)

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Gribeiro, please let me knowif these ideas mesh with how you are building your school.



They don't have that much in common, apart from the Disarm knack and the fact they both came from Falisci lands. The school (I'm still working on it) actually was developped by a single man, a Falisci noble who was  "expelled" after starting to study Villanova. He then met with  a few masters and decided to go his own way, "stealing" the stop-thrust move on his way. No wonder he's having so much trouble with the Villanovas now...


As for your school, great background! That's why they say wine is such a great inspiration, after all!


Mechanic-wise, I like the Master ability. As Shide_Shadow said, I'm just not too sure about the active defense bit. The journeyman ability also seems a bit complicated, while the Apprentice is definitely too much. How about reversing them? Give showmanship as a bonus at apprentice level along with a free raise to tagging. Then, at journeyman level, give the Disarm option and the "Falisci salute". I'd simply get rid of the Feint bit... How does it sound like?


 

Salamanca
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(Date Posted:05/10/2004 22:14:37)

Crap, running late.  I like the school, want to grandmaster it with my own now. 


Does need adjustment and I agree on shifting the apprentice to journeyman and downgrading the journeyman to apprentice with some adjustment.  More tomorrow when I have itme.


-sal

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Lord Contrary
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(Date Posted:11/03/2004 09:18:03)

Did this school idea fade away? 

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Bourne "You were truthful back in town. These are tough times. Hard to find yourself work. A man can get a job, he might not look to close at what that job is

But a man learns all the details of a situation like ours, well then he has a choice."

Mal "I don"t believe he does."

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(Date Posted:11/03/2004 18:03:55)

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Did this school idea fade away?



"I'm not dead yet!"


Actually, it didn't so much fade as got buried in a drift of other things to do, game- work- and life-related.  I'm actually very fond of this one, and since there's some interet in it I'll make it a priority.  I would like to see this one fly.


"Here at Now Official Labs, we make every effort to take our customers' needs and wants to heart.  Failing that, we'll try to make as many of you shudder with dread as possible"


<<excuse me, I'm still a little bit punchy since I haven't had my fourth cup of coffee yet>>

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El Mono Es Malo
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(Date Posted:11/03/2004 18:42:40)

Glad to hear you're still working on it.  I love the concept.

Will Hollows