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Mr Big
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(Date Posted:01/18/2005 00:37:28)
Yeah you're right about the raises when inscribing the rune, but what about the holder of the weapon wanting to activate it. That doesn't take an action? I was just thinking that would make sense but only if there was some sort of recharge time, like the rune can only be activated once per scene.
It's important for me to know because one of my players has a weapon that adds an unkept die to damage when activated. It would be a lot more useful if he didn't have to spend an action to activate the power, but only could activate it so often.
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Salamanca
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(Date Posted:01/19/2005 20:20:46)
Again, ONCE PER SCENE WHEN ACTIVATED!
If you don't want it to cost an action to activate, it does not cost an action.
But the player should have to do the Elmer Fudd, "Spear and Magic Helmet" song from the old cartoon.
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Damn! Asking for exposition is like kryptonite to NPCs!
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Giovanni Cicero
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(Date Posted:01/22/2005 08:47:58)
If the conventional wisdom holds that Advantages may be purchased after Hero creation for the cost of 1 HP = 3 XP, does that include Swordsman's Knacks (Pommel Strike, Lunge, etc.,)? Assuming that the purchaser has a teacher (say, a MacDonald swordsman), of course.
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Nessuno di conseguenza.
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Ravenshadow
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(Date Posted:01/22/2005 09:02:17)
FIRST! WELCOME!
This comes up ALL the time. Please try using SEARCH next time you have a question.
By the rules: You can only get Swordsman Knack when you have a school and ONLY the knacks within the school can be taken and increased. You cannot take any other Swordsman knack out of the school list and cannot take ANY if not a Swordsman. You cannot ever use "Speciality" to purchase any Swordsman Knacks.
The ONLY exception is that if you are a Swordman's Guild Member and are an actual Swordsman (ie you have a sanctioned school) you CAN buy any and all official Exploit Weakness Knacks. In fact you are considered to have a Rank 0 in every EW knack out there. Making it cheaper to buy at the begining. (This 'rule' is in the Swordman's Guild Book, page 82)
That being said, you can always "Rule 0 it" and do whatever you and your GM want; but frankly I wouldn't...the Swordsman pay a lot to get access to those four knacks, they deserve not to have thier legs cut out from under them if you let everyone have access to the Swordsman Knacks.
By the way, and not to rag on you, but please do a search for swordsman knacks, I know there's a few threads. If you wish to talk about the knacks and how available they are, please start another thread, as this IS a "ask and answer" thread only. Thanks
EDIT
Here's a post from Page 3 of this same Thread in which "Thwak" who at the time was the OFFICAL AEG RULES GUY for 7th Sea and Swashbuckling Advenuters, here's his answer.
Swordsman Knacks are treated just like Advanced Knacks only in regards to cost, and they cannot be purchased or gotten any way other then by havng a school. And even then you only get those specific Swordsman Knacks listed in that school.
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"Why in poo-perfect hell did you pee on the corpse?"
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"The things I have learned not to do have held me in better stead than the things I have learned to do."
-- Senator Joe Biden, Commencement address, Syracuse University College of Law, 2006
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-- Rube [Dead Like Me]
"Hubris is so cute."
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Salamanca
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(Date Posted:01/22/2005 19:47:55)
Certain advantages should be available after generation (you can assing your own logic to which but the innate stuff is an obvious NO)
As for cost to buy an individual knack, should you opt to allow it at all, I would venture that 9 XP (3 times the cost of buying an advanced knack during generation) would not be too high a cost.
And yes, you could buy a whole skill for ten but the skill would not include something cool like tagging would it?
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Damn! Asking for exposition is like kryptonite to NPCs!
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Mr Big
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(Date Posted:01/31/2005 23:21:58)
Does the off-hand penalty apply to firing two pistols at once? One of my players has the left handed advantage and we just decided that it doesn't make sense for him to get that. But what about using a pistol in his other hand too?
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Ravenshadow
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(Date Posted:02/01/2005 01:29:25)
Reply to : mrbig49103
Does the off-hand penalty apply to firing two pistols at once? One of my players has the left handed advantage and we just decided that it doesn't make sense for him to get that. But what about using a pistol in his other hand too?
Left Handed, does not mean ambidexterity or even the fact that one is a south paw, it's more of a technical aspect of one TRAINING to use the left hand in such a way as to fight with it. That's why "left handers", who are trained to fight against "normal folks" (ie right handed people), have a problem fighting against a "Left Handed" person.
That may or may not make sense to you. Personally, this is one of the Advantages I would drop from the game first, if I were to create a new edition of the game. Frankly the flavor text and the mechanics don't exacrly match...flavour says as I mentioned above, but the mechanics treat it as a "south paw" and having nothing really to do with "training".
As to your questions directly...
Off Hand does NOT apply to Firing two pistols AT ONCE. It has its own Penalty of -5 to the Roll, which is offset of by the fact that the shot does 1k1 extra damage and that BOTH shots must go to a SINGLE target. Rememeber you are making ONE ROLL for a dual-pistol fireing situation at the single target at the cost of a Single Action.
If you use a pistol in your off hand alone...say the other is holding a rope, or is damaged or whatever...then YES you have the off0hand penalty. If your player wants to fire two pistols at two different targets then he needs to spend two Actions, and will have to make TWO rolls, without the added damage and the penalty mentioned above, but he will suffer the off-hand penalty for the "off hand attack".
Make sense? So, sporting two pistols you got 2 choices: 1 combined attack for 1 action with both pistols at ONE target, double pistol penalty but with greater damage possible. OR 2 seperate attacks, with 2 seperate Action Dice, two seperate targets...(or the same target twice)...one with off-hand penalty.
Further to note...
The LH advantage states that "All Attack rolls..." Notice the capitilization of "Attack"? That means TECHNICALLY BY THE RULES you could only get the advantage when you use "Attack (skill name)" knacks, such as: Attack (Fencing), Attack (Knife), Attack (Improvised Weapon), and yes...Attack (Firearms) would obviously be included.
Which means, TECHNICALLY AS PER THE RULES, you should never get this bonus for knacks such as any PARRY, throat strike, eye gouge, throw, beat, bind, corsp-a-corps, disarm, double-parry, feint, lunge, pommel strike, riposte, tagging or ANYTHING else you can do with a weapon other then "Attack (skill name)". If it was meant to apply to ll the types of ways you could attack, then the advanatge would need a non-capitailized "Attack" in it.
I hope that helps you out.
Like I said, I dislike LH as it was written. Also, being LH'd is supposed to be rare...save in Vodacce where EVERY swordsman is LH....
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"Why in poo-perfect hell did you pee on the corpse?"
- Gay Perry; Kiss, kiss, Bang, bang
"The things I have learned not to do have held me in better stead than the things I have learned to do."
-- Senator Joe Biden, Commencement address, Syracuse University College of Law, 2006
"You live in a world full of 12,000 menus and nothing to eat."
-- Rube [Dead Like Me]
"Hubris is so cute."
--Joss Whedon
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Gallimur
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(Date Posted:03/07/2005 16:19:54)
Hi, after long time without any questions I? back here Recenctly I read a little bit through the Player? Guide and found one question to the raise of traits with XP: During hero creation every hero get a bonus on one trait depending on the country he comes from. Actuall we play that this Bouns allways count as bounus, so the raise of this trait is cheaper and the maximum of the trait is 6! But now I? not sure that this is right. Because i | | |