Abuse Report
1 .  Thread's URL
2 .  Comment
3 .  Your Name
4 .  E-mail
    




User Name   Password
Views:1940     

<<Previous ThreadNext Thread>>
Page 2 of 2    
Author Comment
Calybos
| Move to Bottom
 
31#



Rank:none
Status:
Score:0
Posts:161
From:
Registered: 01/04/2005
Time spent: 0 hours


(Date Posted:10/22/2005 04:15:39)

Actually, we introduced a house-rule option for those who don't want to bother with Exploit Weakness.


At the player's choice, you can substitute your first rank in EW with a rank in one advanced Knack from the school's basic curriculum (Courtier or Fencing for Aldana, Heavy Weaon or Wrestling for Leegstra, etc.). All other rules for advancing in the school's mastery levels apply.


The nationality idea is interesting, but I think the tone of many of the schools will conflict with it. Would a respectable Valroux academy hold classes on Boucher? Could you picture an Avalon knight worrying about ways to deal with a Finnegan brawler? And who, outside the Watchdogs, is going to know anything about Loring?


Plus, there's the schools particular to a society; they're not limited to a given nation, and they certainly don't plan on letting their secrets leak out to the populace at large.

hillhome
| Move to Top | Move to Bottom
 
32#



Rank:none
Status:
Score:0
Posts:1006
From:
Registered: 09/14/2002
Time spent: 0 hours


(Date Posted:10/22/2005 08:14:27)

Yeah danar, I forgot about the skills that you also get! Oops!

--------------------------------------------------------------
Experience is the best teacher, but often a brutal one.

Castillian with no name
| Move to Top | Move to Bottom
 
33#



Rank:none
Status:
Score:0
Posts:4
From:
Registered: 11/11/2005
Time spent: 0 hours


(Date Posted:03/06/2006 17:57:36)

I never did like this Swordsman Knack.  In my game I took it out all together and instead, allowed the Player to replace it with one Swordsman Knack from  the Players  Rulebook.  And that becomes one of their School Knacks.  I allow only the ones in the Players Guide because those seem more generic and not as specialized as the ones  released later in the Nation  and Secret Society books. 
vodacce
| Move to Top | Move to Bottom
 
34#



Rank:none
Status:
Score:0
Posts:2
From:
Registered: 03/05/2006
Time spent: 0 hours


(Date Posted:04/07/2006 13:51:05)

This is my idea for fix Weakness school knack
You have a new knack that i call study enemy school (Ses)instead of weakness knack.
You can use an action to use this knack. When you use this knack you must do a contested roll Wits+ses vs wits+ses of the enemy. If you win you have rank unkept bonus dice for rank actions. Example if you have ses 3 and you win the contested roll you have for 3 actions 3 unkept dice to every action you make vs the enemy. What is your opinion about my house rule?
DarkLordOfJello
| Move to Top | Move to Bottom
 
35#



Rank:none
Status:
Score:0
Posts:188
From:
Registered: 05/04/2004
Time spent: 0 hours


(Date Posted:04/17/2006 11:14:51)

I was thinking about doing something similar, but much simpler and streamlined. Make Exploit Weakness a generic knack, and anytime you're in a fight with someone, compare Knacks. Whoever has the highest Knack gets the difference as a bonus in unkept dice for Attacks and Active Parries.



I know that makes the knack go from nearly worthless to much MUCH more valuable, possibly overpowered. I haven't playtested it yet, it was just the first thing that pretty much jumped to mind, but I don't think it would be a huge change. At most, you'd gain/lose a die or two in most situations. There's also the possibility of a 10k10+30 attack roll when a master fights an apprentice, but unless you're in a campaign where people try to pick fights with Remy du Montaigne in the third or fourth session, it shouldn't happen too often.



For non-schooled fighters, I would figure that since they wouldn't have a recognizable style to exploit, a schooled swordsman would get a kept die per mastery on Attacks and Active D. Pretty hefty, but I always felt there should be some difference between someone with skill in Fencing and someone who spent a quarter of their life becoming a Swordsman.

--------------------------------------------------------------
"This is a good death. There is no shame in this..."

--The Operative, Serenity

jaellot
| Move to Top | Move to Bottom
 
36#



Status:
From:
Registered: 02/07/2006
Time spent: 0 hours


(Date Posted:04/18/2006 08:35:56)

Don't know if this has been mentioned, but what if you went with something like an advantage? You have the Exp. Weakness knack, and you learn your school's as you progress. What of instead of making it a seperate knack for every other school you made it a cost similar to how the language chart is laid out in the PG. For example you are Donovan swordsman who has Exp. Weak. to 4. You know you are going to be having a bit of a scrap with some dude from Montaigne, and you know he has Valroux. Looking at the chart it is 3 HP for Avalon to know Montaigne, so you spend the XP equivelant (9) and boom, Exp. Weakness- 4 in Valroux.


There could also possibly be some sort of degradation of the cost for each additional school you learn from a country to a minimum of 1. And also obviously Linguist would help here, but the bits mentioned in the Swordsman Guild about XP costs being 1 less for members, and an additional 1 less for Razors could apply as well. Again, there would need to be some minimum cost.

--------------------------------------------------------------
Do you want to roll that, or should I just tell you how it fails?

Don Joaquin
| Move to Top | Move to Bottom
 
37#



Rank:none
Status:
Score:0
Posts:30
From:
Registered: 09/03/2006
Time spent: 0 hours

RE:Some thoughts over Exploit weakness
(Date Posted:02/10/2008 21:52:00)

Though it looks like an old thread, here's me several cents. I never liked the knack either, espec. after adding all the new schools from expansions, plus perhaps a few from the web i liked (Cutty comes to mind). While basing it off of nationality seems a simple fix, it has too many issues such as Sec. Society schools and how you'd learn them if not in them, the differences between say Boucher's 2 knives, Valroux's fast fencing and Musketeer bayoneted musket not having so much in common, it's problematic-though i certainly considered it, say at half your EW dice for same nationality or common origin (i.e. Bonita and Gallegos or Desaix and Valroux or Boucher and Mortis or Aldana and El Punal. Come to think of it, those are the only common origin examples i can think of at all, don't think there are any more. And funny, not all of them give you the discount that Desaix gets, i house-ruled that one long ago ).
 
I digress, while the averaging method also has its merits, especially if it's free and makes mastering schools cheaper, which is darn expensive if ya ask me, not to mention grand mastering, whew, I think the method i've always tinkered with is what i'll use, as follows...
Keep the EW in your school, or another originally based off your school, as normal and it applies at full dice. It's more a matter of which schools your GM likes and wants to use, the "common 6", extra schools he likes, how much combat he wants in his games, etc. Depending on this, your EW can be  very useful, it all depends on your game/storyline and your group.
For a combat style that's similiar to yours, you get 1/2 your EW dice (min.1, round down). By style i mean in broad terms, which makes EW more useful and people won't mind raising it as much, or will even want it. I broke the styles down to: Fencing, Paired fencing, Hvy. weapon, Knife, Unarmed, Firearms, Polearms, Mounted.

I know some of these will seem more common/useful than others and others overlap (say Rois et Raines is Polearms and Firearms), but that is a GM call on a case by case basis, I'd say. And if you don't think your  EW is so useful, it's certainly more useful than it was by the basic rules, AND you did choose your school because it appealed to you, be happy  and have fun with it, it was your choice, see the positive here and buckle your swash man!, not be griping into your ale ;)

Then there's the house rule of each school having a 5th knack, and then you can raise any 4 you want to gain Mastery, plus some schools seem to scream for another one, it's so obvious, This has the side-benefit of EW not being required to improve your school, and players take it more now because they want to. 

Examples  include Soldano (Dbl. attack) and Torres (Lunge, it's how they finish bulls off in the end, not being part of  a school based on bull-fighting is plain silly, also needed a bit of offensive power too). The problem is, some aren't so obvious (Valroux to Bind with the knife, to open them up for the rapier-or-Riposte for the speed of the school, plus it fits) and all the work to do all this... Not gonna even try to do Crescent or Cathay, too many schools, even with my players helping. Feedback on this one would rock, it could REALLY help me out, someone might see ideas i didn't for which extra knack to include, in all these schools, or help with ones that are stumping me. Probably should post this seperately though.

(Message edited by Don Joaquin on 02/10/2008 22:08:08)
_Cristina_
| Move to Top | Move to Bottom
 
38#



Status:
From:
Registered: 01/19/2008
Time spent: 0 hours

RE:Some thoughts over Exploit weakness
(Date Posted:02/11/2008 00:46:24)

I can't remember where EW has ever come up even once in any of the games I've played or GM'd in.

In those games where I've been a player, most of the PCs simply  have chosen not  to select  a sword school at character creation. Using HP to increase traits is popular, as is Sorcery.

Of the three games I've GM'd, only one has lasted for very long. In that game, two Castillian PCs have sword schools but  were fighting Montainges, then left Castille and haven't been back. EW has not come up. 
Lady Grace