Ravenshadow
|
31# |
Rank:none
Status:
Score:0
Posts:4693
From:
Registered:
08/02/2002
Time spent:
46 hours
|
(Date Posted:06/26/2005 22:27:19)
Reply to : danar
what were the odds of a 60+ wits/decipher script kinda check? sigh.
At least 123%. Especially at a CON. Mr. Murphy is always willing to "show you the odds;" usually while whispering sweet nothings in your ear from behind you.
--------------------------------------------------------------
"Why in poo-perfect hell did you pee on the corpse?"
- Gay Perry; Kiss, kiss, Bang, bang
"The things I have learned not to do have held me in better stead than the things I have learned to do."
-- Senator Joe Biden, Commencement address, Syracuse University College of Law, 2006
"You live in a world full of 12,000 menus and nothing to eat."
-- Rube [Dead Like Me]
"Hubris is so cute."
--Joss Whedon
|
|
Barna
|
32# |
Rank:none
Status:
Score:0
Posts:1120
From:
Registered:
03/28/2002
Time spent:
0 hours
|
(Date Posted:06/26/2005 22:32:23)
Personally, I find LOW rolls more troublesome as a GM. Call me a wimp, but when my heroic Castillian R&C Knight describes a flashy kickass maneuver in a fight and he rolls plain ones and twos, I find it hard to make him strip over a rope and fall face first in front of his opponents. He still does, but I dislike it. Yup, I? a bit of a wuss that way. Perhaps it has something to do with me liking all my players` characters.
--------------------------------------------------------------
"No era el hombre mas honesto ni el mas piadoso, pero era un hombre valiente"
Arturo Perez Reverte, primera linea de ´El Capitan Alatriste´
|
Ravenshadow
|
33# |
Rank:none
Status:
Score:0
Posts:4693
From:
Registered:
08/02/2002
Time spent:
46 hours
|
(Date Posted:06/26/2005 22:52:17)
Yeah, low rolls can be a bummer, and I know folks who give out free raises and/or lower the TN if a player dramatically describes something.
But you know what, I don't because not everyne can be that descriptive. I stay pretty true to the TNs. If a player comes up "spider-eyes" on a dice roll it is fate, which is what the dice are there to simulate. Now, that's not to say that I won't give the player a DD for his great description after the Phase/Action is resolved. I'm all about rewarding those who make the game better.
Heroes will fail, they have to...else how are they going to dramtically face the bad guys over and over again? Think of poor d'Artagnan's first encounter with Rochefort on his way to Paris!
In my experience failure builds more character the success. It's good to fail sometimes, heck the game can be better when you fail sometimes. As Bruce's dad said, "Why do we fall? So we learn how to pick ourselves back up." (Of course there's a difference between a dramatic fall and one given to use at the turn of a die, but both can be fun to get up from.)
--------------------------------------------------------------
"Why in poo-perfect hell did you pee on the corpse?"
- Gay Perry; Kiss, kiss, Bang, bang
"The things I have learned not to do have held me in better stead than the things I have learned to do."
-- Senator Joe Biden, Commencement address, Syracuse University College of Law, 2006
"You live in a world full of 12,000 menus and nothing to eat."
-- Rube [Dead Like Me]
"Hubris is so cute."
--Joss Whedon
|
|
Barna
|
34# |
Rank:none
Status:
Score:0
Posts:1120
From:
Registered:
03/28/2002
Time spent:
0 hours
|
(Date Posted:06/26/2005 23:10:11)
Indeed, I encourage my characters to roleplay "heroic failure". I know I`m dreadfully repetitive about how great my current players are, but it`s true; they never miss a chance to throughly roleplay the odd fall or fumble.
I too let them fail if the dice are stubborn. I am quite a lenient GM, and I? always afraid that too much fudging will end up in my characters not seeing any "danger" in the dice and therefore in the game. Therefore, I try to keep my nice GM side restrained.
--------------------------------------------------------------
"No era el hombre mas honesto ni el mas piadoso, pero era un hombre valiente"
Arturo Perez Reverte, primera linea de ´El Capitan Alatriste´
|
Ravenshadow
|
35# |
Rank:none
Status:
Score:0
Posts:4693
From:
Registered:
08/02/2002
Time spent:
46 hours
|
(Date Posted:06/26/2005 23:14:44)
Yeah fudging must be done with care. Like the great Roger's said, "You got to know when the hold'em, know when to fold'em and know when to walk away..."
(Yeah, I quoted Kenny.)
--------------------------------------------------------------
"Why in poo-perfect hell did you pee on the corpse?"
- Gay Perry; Kiss, kiss, Bang, bang
"The things I have learned not to do have held me in better stead than the things I have learned to do."
-- Senator Joe Biden, Commencement address, Syracuse University College of Law, 2006
"You live in a world full of 12,000 menus and nothing to eat."
-- Rube [Dead Like Me]
"Hubris is so cute."
--Joss Whedon
|
|
hooded man
|
36# |
Rank:none
Status:
Score:0
Posts:60
From:
Registered:
08/04/2004
Time spent:
0 hours
|
(Date Posted:06/30/2005 01:38:31)
Me I'm happy, I've already got my Dracheneisen Hackmaster +12  Hoody Ho!
--------------------------------------------------------------
Nothing is forgotten, Nothing is ever.... Bugarit what comes next
|
|
Linwood
|
37# |
Rank:none
Status:
Score:0
Posts:206
From:
Registered:
10/31/2003
Time spent:
0 hours
|
(Date Posted:07/08/2005 03:23:31)
Gee, I wish I'd picked up on this discussion when it was active... <sigh>
Early on in my 7th Sea campaign I hit on a nifty solution for this problem with my players. I told them that any special weapon or artifact that they paid for with HP in character creation would not be permanently taken away from their characters (UNLESS I replaced it w/ something else....). HOWEVER, anything that they picked up during any adventure that was NOT paid for w/ HP/XP was fair game for theft/breakage/etc.
I also stressed to them that Syrneth artifacts were not created by humans and not designed to work for humans, so one should be extremely careful with these because the side effects can be nasty. And artifacts draw attention from all sorts of folks - the Inquisition, for example....
Oh, and of course, any special weapons are almost certainly family heirlooms. And it's amazing how big some Villains' families are.... 
Finally, I'm very frugal w/ special items like this. They only show up when it makes sense to me, so I keep them very rare.
Taken together, that's prevented any problems like this from occurring. Several small items (one minor special weapon and a couple of Syrneth artifacts) have fallen into the group's hands. None have really altered the gameplay significantly, although a couple might if they learn how they work (not an easy task.... ). And no one's yet paid XPs for any of the "found" items, so I'm free to remove them at my whim. That's worked very well for me so far.
--------------------------------------------------------------
"I think a plan is just a list of things that don"t get done"
|
|
Barna
|
38# |
Rank:none
Status:
Score:0
Posts:1120
From:
Registered:
03/28/2002
Time spent:
0 hours
|
(Date Posted:07/08/2005 03:53:04)
It? a good idea to provide XP-bought items with a fair ammount of "script-immunity", but I wouldn? go as far as to promise that they will never be broken/stolen/etc. Stealing an important heirloom or weapon from a character can be a story all in it? own. So can destroying the weapon (remember Narsil/Anduril in LOTR?). In general terms, I? grant some level of protection to XP-bought items, but these could be used to create new plots or adventures.
For example, having Reis cut your character? blade with his Scythe can force him to find a more fitting weapon for the next encounter...say a Sidhe blade?
--------------------------------------------------------------
"No era el hombre mas honesto ni el mas piadoso, pero era un hombre valiente"
Arturo Perez Reverte, primera linea de ´El Capitan Alatriste´
|
| |