Abuse Report
1 .  Thread's URL
2 .  Comment
3 .  Your Name
4 .  E-mail
    




User Name   Password
Views:484     

<<Previous ThreadNext Thread>>
Page 1 of 1    
Author Comment
Lord_Nabu
| Move to Bottom
 
Author



Rank:none
Status:
Score: 0
Posts: 616
From: Denmark
Registered: 07/18/2001
Time spent: 0 hours

(Date Posted:05/18/2008 14:55:01)

My new campaign starts on thursday, and I have decided to run with an old idea of mine for a house-rule: the difficulty for active parries is reduced to 5+(5*Attack (weapon)). I will then allow people to make raises to add 5 to this numbers as part of the attack roll.

this leaves me with one problem: what to do with feint, should it be remade?

--------------------------------------------------------------
Lord Nabu
Cand.theol
Pater Familias
Grande de Gajol
Commander of the Mammuth
Grandmaster

Black Jack Rackham
| Move to Top | Move to Bottom
 
1#



Rank:none
Status:
Score:0
Posts:707
From:
Registered: 02/26/2004
Time spent: 0 hours

RE:a bit help with a rules revision on active defence and feint
(Date Posted:05/18/2008 20:32:18)

Let me see if I understand what you're doing.    Let's say  I am fighting against Senor Stinkypants (a foul and villainous antagonist if ever there was one).  The evil Senor strikes at me with his sword (he has Attack(Fencing) 4) and rolls a 17.  Since I have Parry (Fencing) 2, that hits.  Under the old rules to stop the attack with an active parry I would have to roll Wits+Parry(Fencing) and beat a 17.  Under your rule, I'd now need to beat a 25 (since his Attack is 4)?    Now if, instead, he'd rolled a rediculous number (say 45) under the old rules I'd have to beat 45 to stop it.  Under your rule I'd still just need to beat 25? 

That is, unless he took a number of raises to his attack making the attack tougher to stop (the 45 would still have succeeded if he'd called say  5 raises).  In that case I'd need to beat 50 (25 for his attack plus  5 raises)? 

Ok, next.  Feint is slightly different. With your new parry rules the attack can just be made more likely to hit.  Feint stops the parry completely (not to mention any other active defense).  So, IMHO it doesn't seem to need any tweaking.  Just my general take (at least for the group I'm used to playing with).  They wouldn't 'waste' the raises just to ensure the hit.  They'd be MUCH more likely to go for the extra damage.  I could see for special occasions with an especially tough villain, but then, he/she'd probably be doing that right back to them.

Couple of questions.

Since Riposte is half Parry, half Attack, can I use the raises to make sure  the attack half of the Riposte is more likely to hit?

For that matter can I use  the raises  to ensure a hit  on other 'attack-like' rolls (Corps-a-Corps, Bear Hug, Lunge, Pommel Strike, etc.)

Ok probably obvious but I'll ask anyway.  If Im using an active defense that isn't parry (because you specifically mentioned this applies to active parry) does this rule still apply?

Mark

--------------------------------------------------------------
"At times one remains faithful to a cause only because its opponents do not cease to be insipid."
Friedrich Nietzsche

Ravenshadow
| Move to Top | Move to Bottom
 
2#



Rank:none
Status:
Score:0
Posts:4693
From:
Registered: 08/02/2002
Time spent: 46 hours

Reply To Black Jack Rackham
(Date Posted:05/18/2008 22:23:21)

Reply to Black Jack Rackham (05/18/2008 18:32:18)

Let's say  I am fighting against Senor Stinkypants (a foul and villainous antagonist if ever there was one). 


Okay, wait a minute.

First, I told you never to call me that in public. That's our bedroom name, dude.

Second, why are you and I fighting? Oh, wait are we roleplaying, again? That's always a good time. A nod is as good as a wink, know what I mean, eh?

And C) It was a-salted peanut.

--------------------------------------------------------------
"Why in poo-perfect hell did you pee on the corpse?"

- Gay Perry; Kiss, kiss, Bang, bang



"The things I have learned not to do have held me in better stead than the things I have learned to do."

-- Senator Joe Biden, Commencement address, Syracuse University College of Law, 2006



"You live in a world full of 12,000 menus and nothing to eat."

-- Rube [Dead Like Me]



"Hubris is so cute."

--Joss Whedon

Lord_Nabu
| Move to Top
 
3#



Rank:none
Status:
Score:0
Posts:616
From: Denmark
Registered: 07/18/2001
Time spent: 0 hours

RE:a bit help with a rules revision on active defence and feint
(Date Posted:05/19/2008 03:23:22)

Optimally this should be part of a "two-pronged attack" to make parrying more popular. The other Prong would be to make damage more unpleasant, but I have yet to find a solution to that, that I'm entirely satisfied with (it needs to make taking damage more dangerous, without being instantly crippling

It functions whenever you make an attack roll, no matter the knack involved. Re. riposte I'm going to make success on the parry roll obligatory for you to go ahead with the attack roll.

It also works against any and all active defences.

--------------------------------------------------------------
Lord Nabu
Cand.theol
Pater Familias
Grande de Gajol
Commander of the Mammuth
Grandmaster

 Welcome to The Collection of Flashlights!Wolf-eyes ,your eyes break the darkness!
Hop to: 
<<Previous ThreadNext Thread>>
Page 1 of 1    

WOW Gold   CD Keys   Buy WOW Gold   Shareware Free Download   Free Message Board  Flashlight  WOW CD key  RC helicopter  
Sign Up | Create | About us | SiteMap | Features | Forums | Show Off | Faq | Support
Copyright © 2000-2008 Aimoo free forum All rights reserved.