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Barna
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(Date Posted:08/05/2004 08:51:21)

My campaign will probably get going again the weeekend after this (provided I want to avoid nasty assasination attempts from my players), and there will be some piratey stuff for a while. The first adventure will probably feature some sort of naval combat, featuring the players aboard an Explorer's Society shi against a vessel bearing the flag of Prince Villanova. I'v read the naval battle rules in the GM Guide and Waves of Blood, but I still feel kinda lost. Can anyone give some advice on how to run naval combat?

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Ravenshadow
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(Date Posted:08/05/2004 09:05:22)

To be honest...


I'd chuck the rules out the port hole. I assume you aren't running a miniature-type naval combat scenerio. Instead just go for flavour and description. Have the PCs assigned a few tasks and just describe the action.


Watch the battle scenes in the MASTER & COMMANDER movie a few times, that will help put your mind in check.


Make the rest of the battle way in the background and focus on what the heroes are doing...what ships are around them. Have cannon fire off and wood splinter. Roll like 10 dice and then ask for wound checks from a player occasionally and talk up how the cannon ball rips through the deck and mast and all that and tell him he has a DW...or something like that.


Have ropes and lines swing across and do several combats with Brutes and a good skilled henchman...


I know that's not what you probably wanted, but that's what I would do. I never pay attention to vehicle rules in any game...especially not even in star wars...


Good luck!

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"Why in poo-perfect hell did you pee on the corpse?"

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Lamork
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(Date Posted:08/05/2004 17:57:10)

I guess it all depends on what you want.


If you are thinking tactical combat you might as well chuck the rules and find something different.


If you want cinematic, and have no clue what goes on in naval battles the rules in the book function, but will alienate anybody who does know something about tactics or naval combat.  If I remember correctly, they work as if you were in a movie and jumping from one scene to another.  It doesn't always make sence how the players got in that possition, just that that is where they wanted to be and they made the approriate roles.


Having just discovered the Whizkids "Pirates" game, I'm all for using that for combat.


Lamork


Shipwright of Theah

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Barna
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(Date Posted:08/05/2004 19:58:02)

I think you are both right. After all, my characters are just passengers in the ship; none of them are officers or have any important positions aboard. I will probably play it as the old SWD6 rulebok suggested; predetermine the outcome more or less and create a number of hard points where the character's participation can change the tide of the battle in some way. Besides, all the hex and movement stuff will probably clutter the excitement (my players are really craving some naval action).

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"No era el hombre mas honesto ni el mas piadoso, pero era un hombre valiente"



Arturo Perez Reverte, primera linea de ´El Capitan Alatriste´

Ravenshadow
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(Date Posted:08/05/2004 20:09:42)

Reply to : Lamork




Having just discovered the Whizkids "Pirates" game, I'm all for using that for combat.






I was going to suggest using those, but they are barely out here in the States so I figured they wouldn't have even hit the Argentina markets yet.

--------------------------------------------------------------
"Why in poo-perfect hell did you pee on the corpse?"

- Gay Perry; Kiss, kiss, Bang, bang



"The things I have learned not to do have held me in better stead than the things I have learned to do."

-- Senator Joe Biden, Commencement address, Syracuse University College of Law, 2006



"You live in a world full of 12,000 menus and nothing to eat."

-- Rube [Dead Like Me]



"Hubris is so cute."

--Joss Whedon

Lamork
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(Date Posted:08/05/2004 22:39:07)

Reply to : Ravenshadow



Reply to : LamorkHaving just discovered the Whizkids "Pirates" game, I'm all for using that for combat.I was going to suggest using those, but they are barely out here in the States so I figured they wouldn't have even hit the Argentina markets yet.



Heck, they've sold out so quick I can't even find them around here.


Lamork

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Ian Mackinder
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RE:Advice for Naval Combat
(Date Posted:11/19/2007 09:01:02)

Reply to Barna(2004-08-05 06:51:21)..I think you are both right. After all, my characters are just passengers in the ship; xxx of them are officers or have any important positions aboard. I will probably play it as the old SWD6 rulebok suggested; predetermine the outcome more or less and create a number of hard points where the character's participation can change the tide of the battle in some way. Besides, all the hex and movement stuff will probably clutter the excitement (my players are really craving some naval action).

  Sounds like a first-class idea to me.  Also allow for the PCs doing some over-the-top stuff - swinging via rope into the other ship's rigging, creative use of barrels of gunpowder, etc..

  Above all else, be prepared for the possibility that the PCs think of something REALLY demented that you hadn't previously thought of.  Especially if, as you say, they already know something about naval warfare of the period.  


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I did it thirty-five minutes ago."

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