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CrazyIvan
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1# |
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(Date Posted:08/12/2005 23:05:54)
A story that will never die in my gaming group:
Quinlan "My dad's not crazy!" O'bannon is... Rather forcefully seduced by a sidhe who's into pain. (I call it forcefully seduced because, while he had little say in the matter, he -was- willing.)
After the 'fade to black' portion of the seduction, Quin's player says, "I spend a drama die to be memorable."
"Granted." I say.
"No! No wait! Memorable in a good way!"
I shake my head, "Too late."
This got Quinlan's 'little friend' following them around Theah for a while, giving Quin some very ... Memorable ... Nights.
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Keta Wahrheit
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2# |
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05/27/2004
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(Date Posted:08/13/2005 13:27:46)
In our most recent campaign my players found themselves wandering around the Catacombs of Vodacce on an Explorer's Expedition. They ended up in an old Syrneth ruin and discovered a large tablet depicting a man and a woman with Syrneth writing, like the one in Numa. At that moment I introduce one of my NPCs as a Mortis Assassin trying to protect the hidden secrets and a fight ensues.
After recieveing several wounds it looks like the Mortis Assassin has the players beat, when our renegade DK member (long story) suddenly launches out of the shadows dealing a horrific amount of damage on the enemy using the Mortis Journeyman ability. It's obvious that the Mortis Assassin is pretty much beat, when our Syrneth Tinkerer decides that he's going to "Purposely mess up with combining to artifacts and cause something to happen."
So he combines two of his artifacts, and fails. I roll on the Tinkerer Mishaps chart, getting a 3. Everyone in the room takes 6k6 damage from the explosion, effectivly killing two of our party (including the Tinkerer) and the Mortis Assassin - our doctor would have died too if our Ussuran Pyreyem mage hadn't asked to spend a drama die to have him leap ontop of the doctor to protect him.
The remaining three players found themsleves sitting in the cavern with their original entrance completely destoryed by the rubble. They look at eachother not sure what to do, when one of them announces "I know, now all we have to do is sit down and say as many witty things as we can so we can get enough drama dice to get out of here."
After three or so pathetic attempts at Witty remarks I suggested that they look around for another exit. They simply said "Last time we went wandering we ran into Crypt gouls. I say we stay here and think of cool things to say."
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danar
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3# |
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09/23/2002
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(Date Posted:08/14/2005 05:08:58)
For me too it was involving the sidhe. The campaign-spanning plot is that in addition to the Queen of the Sky, Sea and Land, there was a fourth sister, the Queen of the Moon. She was just as powerful, maybe a bit more so than the others and more than a bit loony. centuries ago, the other sisters sat on her hard and removed almost all her powers, placing most of them into a ring. The heroes meet the fourth sister and she immediately believes that the one who took a three point mistaken identity is her long lost husband. She reminds him of "his" quest to find the moon to wear on her finger and notes that she has several villages worth of hostages. they go looking and find the ring. the gm's plan was that they could use her power in the ring against her or otherwise, get close to her with the ring and then defeat her since without the ring she was extremely limited. the heroes march into the village where she is with a "don't worry, i've got this handled" to the others. he strides up to her with the ring in his hand and a steely expression on his face...and then promptly hands her the ring and goes off with her to get lucky for the rest of the night. gm stands staring at him and stammers in disbelief for over a minute. then adlib stuff for the night while trying to figure out WHAT DO I DO NOW?
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-dana
"All of our best and oldest legends recognize that time passes and that people grow old and die."
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DarkLordOfJello
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4# |
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05/04/2004
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(Date Posted:08/14/2005 18:59:35)
My players love explosions. I mean they really, REALLY love explosions. Even the character who hates firearms and has borderline pyrophobia will get in on it every now and then.
At one point, they were stuck around the Corridors of Flame, having helped Ernesto Castillus escape from the Corsairs, when their archnemesis (who was allied with the Corsairs) appeared, spotted the stolen ship and began sailing their way. Attempting to pull off a surprise attack, the Porte Mage blooded an arrow that the Glamour Mage fired below decks, and the party Walked to the other ship. Acting nonchalant, the Inishman grabbed two barrels (just any random barrels were his exact words) and acted like he was bringing them above deck, as if he were part of the crew. No one bothered to look inside. This was also a prime time to activate his Inattentive hubris to keep him from getting overly curious about what he was toting around.
The ruse quickly fell apart when the party of Avalons and Montaignes stepped onto the deck amidst a crew consisting of Crescent slaves. As soon as the Bad Guy noticed them, he ordered the attack. At the same time, the Inishman tossed a barrel, knocking down the Brute Squad charging him while also inventing the sport of bowling.
Castillus, acting out his part of the plan, started fireballing the enemy ship when he saw the attack begin. Unfortunately, the barrels that were now flying hither and yon were filled with Syrneth gray powder. Needless to say, there were a lot of fireworks that night.
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"This is a good death. There is no shame in this..."
--The Operative, Serenity
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Leather neck
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5# |
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08/03/2004
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(Date Posted:08/14/2005 19:00:00)
They players were visiting the manor of one of the Montaigne players. They went to a small party in a puzzle garden. I really didn't have anything planed and was hoping for some inspiration from my players. The Tout Pres Montaigne did not let me down. He got drunk and decided that the actions of a woman to get away from him were her way of leading him on. He chases her into the maze where partially unclothed he is interrupted by a swordsman and his new lady friend. On behest of his lady and the lady in distress he challenges the drunk Tout Pres to a duel. At this point, the player decides to strip down to fight in the nude, wearing only his boots. Only after becoming crippled and being disarmed does he run off into the maze. Mean while two players had heard his cursing of pain and set off trying to find him. I now have 3 players separated and lost in the maze, one without his clothing and bleeding from 4 dramatic wounds. They do eventually meet and work their way out.
A couple of days latter, the Tout Pres goes shopping for a new sword. He finds a captured Castille blade. Even though he had to borrow cash from everyone in the party to buy it. I don't think he realizes I plan on the former sword owner's family trying to get the sword back. In the end, his attempt at drunken debauchery, results in me getting to add a hunting to the plot threads.
Jim
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"I"ll tell you a secret: When your number comes up, you"re going to go. Well, every morning I get up, I change my number." - Edward Chun, 83 year old Pearl Harbor Survivor
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GJD
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6# |
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03/12/2002
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(Date Posted:08/15/2005 02:43:03)
Not especially a moment of player stupidity, as it's totally unrelated to gaming (other than we had stopped for lunch whilst gaming). My friend Adrian called directory enquiries (telephone number listings) to get the number of the local pizza place. The lady on the other end of the phone asked "What name, please?" and he replied "Adrian, A-D-R-I....". He couldn't work out why we were all rolling around with laughter.
G.
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Eschew Obfuscation
Lightspeed RPG
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sirhobbit
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7# |
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08/22/2004
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(Date Posted:08/15/2005 03:22:14)
There they were, in the busy city of Kirk, Vendel. Chavez and Ramon Dominguez, brothers and nobles of Castille. They knew an assassin was out to kill them (long story) and that the assassin was rumored to be a master of disguise and deception. While out on the town alone Chavez falls prey to the assassin in a stunning and dramatic duel on the scaffolding for the new objectionist cathedrial (still under construction). Ramon, learning of his brothers' demise, decides the best way to cope is to go to a local bar. He sits by the fire to the rear of the room and begins to drink. The barmaid wanders over and he ends up hitting on her...A LOT and asks her to accompany him out on the town. She readily agrees and runs up the stairs to go get ready. (being the barkeeps daughter, she lives there). Dominguez notices a stranger enter the bar with a small box under his arm. The stranger looks around the room, focus' on the hero for a moment, and then wanders off into the kitchens. The barkeep wanders over a short time later and asks Dominguez's intentions with his daughter. After a short conversation the barkeep is satisfied and tells the staff that whatever the good and rich man needs, he should have promptly. (hey, a noble wants to take my daughter out? $$$) A moment passes and the stranger pokes his head out from the kitchens. He looks straight at Dominguez and then ducks back in. Another moment passes, the same stranger comes out of the kitchen with a bottle of wine. Walks over to Dominguez and pours him a glass saying 'compliments of the house' and then turns away and leaves the bar entirely. This is the point were I ask my player what Dominguez is doing. This is his reply: "Enjoying the warmth of the fire, waiting on the girl, remembering poor Chavez, and drinking my wine."
I smiled. He suddenly caught on. "No! Wait!"
'Too late' I informed him. Dominguez was poisoned. A few minutes, and some wound checks, later Dominguez was dead on the floor and the player was arguing that I should have allowed him a Wits check...
It was one of the funniest moments I've ever wittnessed.
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