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Alex R
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(Date Posted:08/02/2006 19:29:38)

The most stupid moment I remember right now was actually rather simple, it went like this:



I sneak up on them! (wearing plate armor, non dracheneisen)



and later



I swim (same problem)



Character somehow survived both situations, which happened on one evening only to later the sam evening be turned into a gold statue because of to much greed, he still adornes the house of one of the other characters

Ian Mackinder
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(Date Posted:10/06/2006 18:48:05)

  Not exactly Player stupidity (strictly speaking).  But this is perhaps the best place for this little story.


  In the current campaign, the PCs are in partnership with some NPCs, on the track of an incredible treasure trove.  A clue is to be found within a Church-run library in Numa.  To gain access, one of the NPCs finagles a special badge commonly awarded to nobles for their "contributions" to the Church.  Lots of cryptic sigils on it but no identifiable marks, and it grants the bearer access to the library.


  Their search (and research) for the clue goes well.  They are just leaving when the (very) elderly librarian, taking one last look at their badge, farewells them with something like, "God be with you, Lord Villanova.  Have a pleasant day."


  Yep, they had been using a Villanova library ID.


  It would be an understatement to say the party is greatly disconcerted.  The senior NPC alternates between total despair and berating his brother (who obtained the badge in the first place through some unorthodox channels).  Comments like "Dead Man Walking" are made by the Players - none have ever encountered the Villanovas, but all are very much alongside what that family's Prince is like.


  Oddly enough, now they have the general location for the treasure, quick departure seems advisable.  Since the treasure lies on an island in The Mirror, sea travel is called for.  Given the Vaticine blockade, they decide that a Bernoulli-flagged ship heading that way may be the best way to go - IF they can find one with a suitably bribable captain.


  Funnily enough, they easily find a suitable ship.  The captain's no-questions-asked policy is reassuring.  The fact that his ship is departing in dead of night seems rather odd, but maybe it's a matter of tides and, besides, the Party cannot be choosy (by this time, being absolutely certain that Villanova assassins are zeroing in from all over Vodacce).


  They get out to sea.  Then start to notice a few oddities about the crew.  Nothing definite - friendly enough bunch, but a tad "AAARRR!!!" if you know what I mean.  When sitting down to dinner with the captain, someone mentions how the ship benefits from Bernoulli protection.


  The captain and his officers start laughing.  A lot.


  Realization comes to the party.  Yep, the ship's Bernoulli affiliation is fake,  The ship and its crew are "free agents" (read: smugglers / pirates) running the blockade.  Which raises the appealing possibility that not only the Villanovas could come gunning for the Party, but also the Bernoullis AND the Vaticine Church. 


  For me, it was a good session.  For the Players, maybe a little worrying.

--------------------------------------------------------------
"DO it? ... Dan, I"m not a Republic serial villain. Do you SERIOUSLY think I"d explain my master-stroke if there remained the slightest chance of you affecting its outcome?

I did it thirty-five minutes ago."

Ozymandias, The Watchmen

Jack Fremont
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(Date Posted:10/19/2006 21:11:21)

Narrowly surviving a huge chunk of our boat being blown up by an explosive happy nemesis of the party, the group gets a more intact boat and continues on their journey. Finding the nemisis hiding something in a barrel of unknown origin and substance, the party decides it's an explosive and to throw it overboard immediately. The captain decides not to throw it over immediately and decides to test it's reaction to water to which there was none. I being the opportunist, knew grey powder when I saw it and suggested to remove whatever was in the barrel so we'd have a nice present for any future baddy. The GM had given us 2 minutes real time to toss the barrel, so my and the captains hesitation caused our third boat to be destroyed. We go through boats like our courtesan goes through clients.
rotmesser
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(Date Posted:10/25/2006 16:25:30)

This is a recent game I was playing in which Featured myself (an Eisen Drexel journeyman), ariea (a vodacce courtisan with a nightblade), and Captain Abraham "Brom" Bones ( an avolonian pirate who hates the vendel). We were all members of die kruezritter.



In a tavern we learn of Captain bone's vendel rival being in town, and hear of some of his notorious exploits. After convincing my morally driven character that the vendel privateer should be taught a lesson, we develop a plan to lure him and his men off the ship, so it can be destroyed. Faust (my character) challenged him to a duel to, and easily won. Afterwards, to stall for time, I offered to buy him and his men a round of drinks in the tavern, to show i harbored no hard feelings. Meanwhile, Ariea distracted the two guards on the ship while Captain Abraham set up a line of gun powder to explode. he set fire to the line, signled ariea, and ran into the tavern where I said I'd be to alert me of the deed. He burst in and in his glee yelled "Faust, We did it, we set that dirty vendel's ship to explode!"



....right as im sitting there entertaining said vendel and his crew.



We all got out of it alive, however Faust forced abraham to give all his plundered loot to a local orphanage (tis die kruezritter's way), which made abraham a very unhappy little pirate.



In addition, Captain bones now has a 1000 guilder fine on his head in Posen. Silly Pirate.
El Vago
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(Date Posted:02/28/2007 21:53:28)

During my first campaign, my Player Group had to stay in Tannen. Johann (Eisen Mercenary), Magnus (Vesten Noble) and Roseline (Porte Sorceress) decided to pay the Bishop a visit, despite there being rumours that Bishop Schedoni had hired a group of Mercenaries to find the same Syrneth Artifact thet'd been hired to find. They were all immediately surrounded by Schedoni's guards. Being an Inquisitor, Schedoni decided to interrogate them in his dungeons. Full of bravado, Magnus and Johann decided to hurl insult after insult at their captor (Roseline, thankfully stayed silent). The result of this was that both were crippled within 2 minutes. The moral of this story is that if you're chained up and someone's holding a red hot branding iron under your nose it's never a good idea to annoy them.

--------------------------------------------------------------
Lord Flashheart: Remember, always treat your plane like you treat your woman!

George: Take her home on weekends to meet your mother?

Lord Flashheart: No, get inside her 5 times a day and take her to heaven and back!

(From Blackadder goes Forth)

Alex R
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36#



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(Date Posted:03/04/2007 18:55:14)

I just remembered another one so here it is:

The group was in Dionna, investigating the cause of their ships haunting, and had already managed to fin out that it had originally been comissioned by a member of the Villanova family, as getting information from the Villanovas is something that is neither easily done nor without it? costs, they decided that it was time to play the ball low, they managed to secure invitations to a ball this Villanova held, the objective beeing to cautiously make social contacts and thus finding someone able to provide the needed answers.



Only it seemed to me on that evening that 2 of my players didn? quite understand teh meaning of the word subtle,

First the Montaigne decided that it was one of the young ladies dressed all in black attending the ball was to be the next lucky recipient of his charms, and that when she declined his offer of a dance she was simply beeing shy.
he ended up beeing rather heavily cursed, it took him about 3 months of play to get rid of it)



That however was nothing compared to our newly knighted sea dog, he observed that after a few hours there seemed to be no real progress and decided to flat out ask the next best man for the information, this next best men beeing Giovanni Villanova.



Surfice it to say that they left Dionna that same evening in a rather hurried way, a few months later the incident cought up with them when they suddenly found themselves face to face with Giovanni who made it clear to them that he was more than willing to give them the information in exchange for a little service (or two), and no this was not meant as optional thank you gentlemen.

Winston O Bannon
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(Date Posted:06/08/2007 13:48:45)

This is more character stupidity, instead of player stupidity...I suppose.



We are on a carriage being chased by Montaigne soldiers in Ussura. We are heading to a bridge that spans over a deep, deep chasm. As we approach the bridge, we see another carriage coming from the opposite side of the bridge heading towards us and firing upon us. Winston (me, a Glamour archer) is shooting an arrow with an explosive pouch tied at the tip of it at the carriage while hanging out the door. Meanwhile, Marce (another player, Montaigne swordsman with a big mouth)has climbed on to the top of our carriage where our chest of guns(all preloaded) and powder is located so he can shoot the cavalry chasing after us. The other 3 PCs are sitting in the carriage letting us taking care of this. Anyway, my explosive arrow sticks into the approaching carriage next to the driver. The driver has enough time to grab the arrow and throw it back at us. However, he throws like a girl and it ends up falling short, landing right in the middle of the bridge. During all this, Marce has failed a balance check while on top the carriage and kicks the chest filled with explosives off the back end of our carriage. The arrow explodes on phase 7...the falling chest explodes on phase 7. On phase 7,Winston and Marce look at each other and shout "We got trouble" to our passengers immediately followed by 2 loud explosions, one in front of our carriage and one behind our carriage. So, the middle part of the bridge, along with us and our carriage, are falling down the chasm while we hear Montaigne soldiers laughing at us.



Lesson learned...don't use explosives on bridges. Wish I can say we learned our lesson, but til this day, "blowing things up" remains Plan A.

--------------------------------------------------------------
Wesley: "He wants the impossible."

Geordi: "That"s the short definition of Captain."

corone
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(Date Posted:06/13/2007 15:33:42)

Reply to : Winston O Ba