Abuse Report
1 .  Thread's URL
2 .  Comment
3 .  Your Name
4 .  E-mail
    




User Name   Password
Views:1590     

<<Previous ThreadNext Thread>>
Page 3 of 5    
Author Comment
Rebecca Iavelli
| Move to Bottom
 
61#



Rank:none
Status:
Score:0
Posts:1114
From:
Registered: 04/01/2004
Time spent: 0 hours


(Date Posted:10/23/2005 15:19:00)

Here is another thought that hit me for a plot.


Ok, what happens when you piss of a Sidhe? Usually you can get cursed, or the Sidhe will follow you and cause you major problems.


Now, lets say you are the Captain of a ship, and you unknowably irritated a Sidhe (like during a drunken stupor, so of course you are not going to remember it), and get back on your ship and leave. Suddenly things are not running smooth on board, and at night you dream as if you are awake, in a storm trying to keep the ship from sinking, so that when you wake up, you are as tired or more tired than when you went to bed (being hagridden is the term).     


Meanwhile things get so bad that  some of the  crew is talking mutiny, while maybe the "heros" of the crew finally figure out exactly what is happening, and also have to talk "mutiny" because the Captain's to bad off to notice,  to get to turn the ship around to go back to where the problems started, and try to remove the curse, and pacify the Sidhe. So then they have to figure out who/why and where it all happened, while keeping the other half of the crew in line, and probably tying up the Captain, to keep him from hurting himself or anyone else, while solving the problem, and also make sure that they don't get taken to account for having a mutiny to save their Captain.


Kind of a twisty sort of plot, and just an outline. I left the reason of the curse  and how to solve them,  open for your own ideas.


Of course a plot like this may have already been thought up, but having not gotten much sleep last night, it was what popped into my head.

--------------------------------------------------------------
Fate, a four letter word, with a lot of strings attached.
-------------------------------
"We Pay to Plunder!!"
-------------------------------
The price of anything is the amount of life you exchange for it.
Henry David Thoreau
--------------------------------
Do not mettle in the affairs of Dragons...for you are crunchy and tastey with ketchup.

Black Jack Rackham
| Move to Top | Move to Bottom
 
62#



Rank:none
Status:
Score:0
Posts:713
From:
Registered: 02/26/2004
Time spent: 0 hours


(Date Posted:11/15/2005 08:50:34)

Sorry for not posting for a while, that damnable life-gets-in-the-way thing.


WARNING:  My Players Stay Out


This weeks adventure idea comes from watching the movie Dirty Pretty Things  (which I highly recommend) with a friend going through chemo.


There are a number of ways the heroes could get involved with this.  This could be the beginning of the heroes'  adventures and they could be the poor and destitude (I think Montaigne pre-revolution would serve nicely).  Alternately the heroes could get involved by just happening to be in the wrong place at the wrong time.


Ideally, at some point when the heroes are desperate for money, they hear rumors that there is a way that they can make thousands of guilders quickly.  Interestingly, the informer states that nothing illegal needs to be done by the heroes.  If they are interested, all they need to is go to a certain run-down hostel in the poorer quarter and speak to the desk man.  For whatever reason, the heroes should not take the informer up on the offer.  However there are several witnesses to the exchange who are much more interested.  The heroes should have reason to be familiar with the interested parties (know their names, know them by sight, etc.)


Within days of this discussion, one of these people should go missing.  While this, in itself, should not be overly cause for concern, it should raise some red flags.  However, should the heroes be the overly paranoid type, searching for clues about the disappeared person will only lead to dead ends.


Later, (say several sessions interum) the heroes come upon something strange.    Near the back of  the same run-down hostel, the heroes witness a homeless beggar huttled against the wall.  While this sight might not arouse their suspicions too much, the fact that there is an ever-spreading pool of a dark thick substance around him, should give them pause.  When the heroes check closer, they find that the poor individual has been operated upon and the bleeding is coming from a poorly sutured wound.


So, who's behind all of this and what is happening?  Well that's entirely up to you.  Some of the ideas I had include crazed and homicidal noble with some surgery skill (think variant of Jack the Ripper).  Perhaps he is  on some (ultimately vain) quest to help a relative who is dying (primitive organ transplants anyone?)  Alternately one or more of the blood scientists could be looking for minor strains of Porte magic in the commoners or even the newly discovered Mirage Sorcery.


In any case, it will be up to the heroes to stop the nefarious goings on while contending with the fact that their opponent is a Noble and has the kind of political connections to squash them like bugs if he figures out what they are up to.


Hope this got you thinking.


Mark

--------------------------------------------------------------
"At times one remains faithful to a cause only because its opponents do not cease to be insipid."
Friedrich Nietzsche

Black Jack Rackham
| Move to Top | Move to Bottom
 
63#



Rank:none
Status:
Score:0
Posts:713
From:
Registered: 02/26/2004
Time spent: 0 hours


(Date Posted:11/15/2005 18:42:18)

WARNING:  DEFINATE SPOILERS


Ok got another exciting location to add to interesting places you might want to visit. I got this one from Google Earth's National Geographic community. Seems a bunch of Ukranian Speleologists (geez I didn't even know that was a word) decided to see how deep it really went, well anyway you can read about it here.


Anyway, this is another location that is just dying to have adventures written about it. Well, when I look at the map of the cave there are two places that scream "put another one of those ?shadow cities' mentioned in the DK book here." (they are at -490 meters and -1710 meters respectively). Maybe the first one has been abandoned (as the one in the DK book) because it is too close to the light which can kill them. But what about the second? It's over a mile underground (yes you read that right) and the creatures could easily survive down there. I've read a couple of threads likening the Shattenmann to these shadow creatures. So what if these ones have a bone to pick with the Shattenmann and his ilk. Could lead to some very interesting adventures to rid the world of his doings.


Alternately, this looks like a great place for the last of the true drachen to hide out. Far from prying eyes they dream away uncounted centuries while waiting for...


If you're looking for more mundane adventures, well there's always the Explorer's society. They'd certainly want to send in a team to find out (for purely scientific purposes) how deep it goes, what's down there, what happens to a human that far down, etc.


And let us not forget that spores molds and fungi which have not made it to the surface for millennia might have survived. It would be interesting to find that once the heroes had successfully gotten out, they got a bug which has never been seen. I'm sure the Invisible college would want to study it (or maybe even Sophia's Daughters, who realize that a long-forgotten potion can now be made once again with the rare fungi found only at the very bottom)


Anyway, hope that gets your creative juices flowing.


Mark

--------------------------------------------------------------
"At times one remains faithful to a cause only because its opponents do not cease to be insipid."
Friedrich Nietzsche

DarkLordOfJello
| Move to Top | Move to Bottom
 
64#



Rank:none
Status:
Score:0
Posts:188
From:
Registered: 05/04/2004
Time spent: 0 hours


(Date Posted:11/17/2005 01:30:13)

Not much of a fleshed out idea, but having been playing the new Warriors game for PS2 and remembering how fun the movie was, a 7th Sea version of that has been on my mind.  Set it in Freiburg and  have the PCs either be new characters from the dark side of the streets or existing characters that have to delve into the underworld for some reason or another.  Then put them through hell and back as they try and make it from one side of the city to somewhere that's 'safe' in the course of one night.  You could have some real fun trying to translate the various colorful gangs into 7th Sea terms (I mean, just what the hell would you do with the Baseball Furies?).

--------------------------------------------------------------
"This is a good death. There is no shame in this..."

--The Operative, Serenity

Black Jack Rackham
| Move to Top | Move to Bottom
 
65#



Rank:none
Status:
Score:0
Posts:713
From:
Registered: 02/26/2004
Time spent: 0 hours


(Date Posted:11/17/2005 08:27:58)

Reply to : DarkLordOfJello



Set it in Freiburg and have the PCs either be new characters from the dark side of the streets or existing characters that have to delve into the underworld for some reason or another. Then put them through hell and back as they try and make it from one side of the city to somewhere that's 'safe' in the course of one night.



And let us not forget the Mime gang...


I really like this idea save for one thing.  Frieburg isn't scary enough for me.  I'm thinking something more along the lines of Reinascienza (Caligari's hometown) maybe have them running across the city only to find that they now need to run for a boat or some such as the island itself is sinking.


Mark

--------------------------------------------------------------
"At times one remains faithful to a cause only because its opponents do not cease to be insipid."
Friedrich Nietzsche

Jarod Cain
| Move to Top | Move to Bottom
 
66#



Rank:none
Status:
Score:0
Posts:8
From:
Registered: 11/17/2005
Time spent: 0 hours


(Date Posted:11/17/2005 21:04:43)

Howdy folks. I just joined up here as I'm currently in the preliminary stages of starting my own 7th Sea campaign (1st ed rules), if all works out our actual start date should be December 9th and it will be running every other Friday in conjunction with one of my friends Iron Kingdom's campaign.


But I thought I'd pop in here and share with you guys my initial ideas for what will be the over-arc of the campaign and see what you think. As I hate the idea of having characters start off in your typical bar, I figured I would have everyone on ship (either as passengers or crew) for the start of the game. The vessel is the Mitternacht a merchant fleut out of Eisen that is conducting a run around Theah with a final destination in Vodacce, with stops to port at every major nation (easy way of getting the PCs together).


I'm keeping the information of how and where we're starting off purposely vague, at least with my PCs. The reason is that the game is going to start with the group either in the brig of the Mitternacht or on board a Crescent Raider. Either way the PCs will find out that the events of the last few hours were this.


The Mitternacht was attacked by three Corsair's and while the crew and passengers fought back, the vessel was eventually captured. To reflect this all characters will start with one dramatic wound and five flesh. At this point they have a choice. They can either stay as captives and slaves and look for a way to escape from the slave pens of Zahara later, or they can take their chance then. Either way it will be hard fought and they will come into posession of the Mitternacht and most likely find some sense of comradrie.


What choices they make will greatly influence how they meet up with one of the first major NPCs, Cassandra. If they immediately take the ship over they will eventually find her as a stow away inside a smuggling compartment. Otherwise the girl will be located by the Crescents and thrown in the pens with them in Zahara.

 

It will be from her that they will start to get their first clues about why the Mitternacht was attacked and who by. It will turn out that the villians were searching for something they believe she has in her posession. This thing is an artifact that will aid in the activation of a currently unnamed Syrneth device that is fabled to grant whomever finds it unlimited power.

 

----

 

Here's my list of the major NPCs so far:

 


Caliph Malik al-Kazir: The self proclaimed Caliph of the Red Corsairs that base themselves out of his island fortress of Zahra that lies just south of the Dakalan Islands. Wants the *** so he can gain immortality.


 


Numan: An immortal advisor to Caliph al-Kazir and one who is trying to find *** so he can remove his curse and finally die, and is willing to do so at all costs.


 


Cassandra: Stowaway on board the Mitternacht, will either be found by the PCs or by the Red Corsairs. She speaks all languages, has violet eyes, and while she appears like an Avalon child of fourteen  but she is immortal due to the demon that inhabits her. She also is not only the key to enter the final tomb where the *** rests, but she knows how to initially go about finding it. The demon within her of course wants the artifact for its own ends.


 


---


 


Well as far as PCs go  we got a fairly ecclectic range of characters and nationalities. Though I think I may have to give everyone a common language or simply demand that. I still want to wait a few until I can find out who is playing what, and so I can hand out my questionarre. But so far this is what I got.

 

Gordon is playing a Highlander who is a ship's bosun, studies the MacGreggor school of swordsmanship, and has been exiled from his clan.

 

Bentley is playing a Vestenmannavnjar. He is a full blooded sorcerer but has apparently fallen out of favor with the rest of his family so he's not considered nobility. But he does have their rune casting magic, and apparently he also has the Dangerous Beauty advantage which basically makes him irresistable to the opposite sex (or same sex  if those males are so inclined, at least so says I), which he uses to the best of his ability as either  a  man whore or merchant. He hasn't decided which, but I think he does know how to navigate at sea.

 

Goeff's character is a former Printer from Avalon that worked in Castille for a short stint,  who is  now a fugitive from the Church's Inquisition because he didn't quite agree with some of the changes that were made to the equivalent of the bible so he made some of his own changes and added sarcastic remarks all the way through. Making his Bugger all this for a lark version of the Bible. So now he's basically gone to sea to try to stay away from them.

 

Kristian is playing a Castillian  street urchin who is a bastard son of one of the nobility and therefore has some sorcerous talent with "El Fuego Adentro". He's also a deckhand.

 

My other friend Fox is still trying to figure out what he'd want to play and is probably being the most difficult of the group. He initially wanted to play a Cathayan which I refused. Then he was considering an Eisen but was complaining that they weren't quite martial (as in martial arts) enough for his tastes. Then I guess he started doing some digging online and wanted to play a member of Novus Ordum Mundi... Which I've yet again refused. I think I may just end up having to arbitrarily giving him a nationality. But that is about what I have for the moment. I'm still waiting for a few books that I have on order to come in (they should arrive either today or tomorrow) which will help out immensely on the planning of this, most noteably the Crescent Empire book.

-J-
danar
| Move to Top | Move to Bottom
 
67#



Rank:none
Status:
Score:0
Posts:800
From:
Registered: 09/23/2002
Time spent: 0 hours


(Date Posted:11/17/2005 22:31:48)

jarod, you might try pointing fox towards the finnegan school from avalon (fisticuffs).

--------------------------------------------------------------
-dana

"All of our best and oldest legends recognize that time passes and that people grow old and die."

Michel de Lalande