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skablah
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(Date Posted:12/07/2007 15:43:40)

I think i'm correct in this, but each Secret Society seems to have two levels of secrecy

  1. Those who are powerful enough to know about the organization know of this secret.  It's usually more mundane and less supernatural.  It's what the Players Guide gives you for details.

  2. This level is usually more at a conspiracy level and less at a face value level.  Usually even those who are powerful enough to know don't know about this.

  Am I correct in assuming that starting characters who buy the Secret Society advantage do not need to know the second level?  Should they ever be allowed to know the second level?  It just seems that that level is so much more rediculous and less playable than the 'front' the secret society lists in the Players Guide.

Lord_Nabu
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RE:Secret Societies: Need Help!
(Date Posted:12/11/2007 09:57:59)

I most fully and completely agree with your sentiments. I do find your division quite useful, and would houserule it to be like that, to make the SS more playable.

I'm not however sure, that that is how the writers of the books intended it...

--------------------------------------------------------------
Lord Nabu
Cand.theol
Pater Familias
Grande de Gajol
Commander of the Mammuth
Grandmaster

frankwanderer
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RE:Secret Societies: Need Help!
(Date Posted:12/18/2007 13:39:15)

Skablah,

Generally, I have ran  my game stories  such that each Secret Society, to a greater or lesser degree, was an onion that one had to keep peeling back layers in order to find what was underneath.  Whether the number of layers one uses was two, or twenty (I tended to lean towards more, rather than less, even for relatively "straightforward" socieities like Los Vagos and the Wry Grin), I never supported the idea in my game that the players could, or ever would,  knew everything that was going on, could go on, might go on, etc., etc.  A "secret society" that no longer has any secrets is not a "secret society".

Obviously, there are various Advantages and such that permit Heroes (and Villains) to have some sense of the "bigger picture" of the society and that was fine to me.  However, I never ran things such that the "bigger picture" was also a comprehensive picture.  Things went on even under the noses of the very senior members of the Society.

  Frank the Wanderer

--------------------------------------------------------------
"You're going to find
that many of the
truths we cling to
depend greatly on our
own point of view."
- Obi-Wan Kenobi

Ian Mackinder
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RE:Secret Societies: Need Help!
(Date Posted:03/26/2008 05:21:25)

  The Explorer's Society book probably covers this issue best.  Membership cost there varies between 1 and (I think) 7.

    At the lowest end of the scale, the character  basically  doesn't know much more than the rest of Theah.  As s/he climbs the ladder, their organizational knowledge (and access to favilities and resources) steadily improves.  Can make for a pretty good reward for a job well done - rather than just shelling out  XPs, just push a Character a step or two up the ladder.

--------------------------------------------------------------
"DO it? ... Dan, I"m not a Republic serial villain. Do you SERIOUSLY think I"d explain my master-stroke if there remained the slightest chance of you affecting its outcome?

I did it thirty-five minutes ago."

Ozymandias, The Watchmen

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