RE:Secret Societies: Need Help!
(Date Posted:12/18/2007 15:39:15)
Skablah, Generally, I have ran my game stories such that each Secret Society, to a greater or lesser degree, was an onion that one had to keep peeling back layers in order to find what was underneath. Whether the number of layers one uses was two, or twenty (I tended to lean towards more, rather than less, even for relatively "straightforward" socieities like Los Vagos and the Wry Grin), I never supported the idea in my game that the players could, or ever would, knew everything that was going on, could go on, might go on, etc., etc. A "secret society" that no longer has any secrets is not a "secret society". Obviously, there are various Advantages and such that permit Heroes (and Villains) to have some sense of the "bigger picture" of the society and that was fine to me. However, I never ran things such that the "bigger picture" was also a comprehensive picture. Things went on even under the noses of the very senior members of the Society. Frank the Wanderer
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"You're going to find
that many of the
truths we cling to
depend greatly on our
own point of view."
- Obi-Wan Kenobi
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