I like your R&K adaptation, but I think I? change a few things IMHO:
Spending a DD for each invocation of the Force is tricky. It all comes down to whether you want to "balance" Force-user with the rest of the players. If you do, the DD cost seems appropiate, specially with the Force die thing adapted from Glamour, a nice idea BTW. However, IF (and that is a big IF) you want Force-users to be a bit more like in the movies, I? not sure that the DD cost is appropiate.
A middle ground would be to grant some automatic bonuses to Force-users (leaping, lightsaber combat, sensing basic stuff, TK, etc...) and making the nastier "powers" (lightning, precognition, concentration, energy absortion, hibernation trance, etc.) cost a DD.
Another thing I? look into if you haven? read D6 is the force skill split, which was Control, Sense and Alter. Control was used for well, controlling your body (concentration, detoxify poison, hibernation trance, resist pain, etc), Sense for all the sensing stuff (farseeing, sense emotion, etc) and Alter for all TK and lightning showbiz. I beleive that even D20 took these three skills, as they seem to separate the main areas of the Force quite effectively.
Going back to what I mentioned about small "free" bonuses from force skills, let me give you an example with the above skills:
Control: add your Control rank to all rolls involving your Resolve trait, as well as to any Brawn rolls for resisting poison or fatigue.
Sense: add your Sense rank to all perception rolls and to all Active Defense rolls.
Alter: add your Alter rank to all leaping and break fall rolls
I have a few more ideas on the Force, I?l see if I post them later. You know, many of us ranted about making a R&K SW adaptation more than once, but you are the first trooper to actually write something

.
I?l check the skills part and comment later. BTW, I think this idea really rocks.