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Reply To Mr%20Big
Reply to Mr Big (10/04/2008 11:40:30)
I was reading over this discussion and the fact that swordsmen have to get permission to duel each other also bugs me. My solution to this is to bring in the Law knack. The higher a character's Law knack is the more trouble they can avoid getting into when breaking one of the guild rules. Pretty simple and it brings importance to a knack that I find can often be neglected.
There was a skill set that was invented on this forums a while ago too called Duelist that had Law as an advanced knack. If a swordsman has this skill set then they can eventually invest in the Law knack as well.
Duelist
To be a professional duelist, one needs a little more than just skill with the blade. There is the business side of the occupation to remember, too. This skill is essentially a type of Merchant skill for the hired blade.
Basic Knacks: First Aid, Menial Tasks, Etiquette, Footwork
Advanced Knacks: Haggling, Law, Cold Read, Side Step
An interesting resolution. How would using Law to avoid consequences work? Like passive defense, the Duelist can get away with 5*Law Knack worth of trouble? or To get out of trouble character rolls Wits + Law with TN (Variable by circumstance) to get out of trouble?
I suspect the latter, which brings another question. Normally in 7th Sea it's just a pass/fail. Need to hit TN 45 and roll 44? Same thing as rolling 7. You might need to add in something like, For each 5 (or 10 or whatever) below the TN a character rolls, some additional negative consequences apply.
I'm also curious to see the consequences. IIRC, the Swordsman's Guild book doesn't explicitly say what happened to Swordsmen who dueled illegally, just that the consequences were serious.
Now on to your new Skill.
First, would it be a Civil or Martial skill? I assumed Martial until you mentioned Merchant.
Second, I'm guessing that care of the sword is subsumed under the knack Menial Tasks?
Third, Haggling, care to explain why? I thought the fees for duels were set by rank?
Fourth, no Oratory? I assumed there to be lots of blustering to the crowds about why the duel was taking place and/or the relative (or lack thereof) merits of your opponent were commonplace.
Fifth, since this is a Guild, shouldn't there be some knack for Duelists to pass on what they know? Perhaps Training? (although now that I look back at the Merchant skill it doesn't have Training as an advanced Knack, a failing I think...)
Sixth, this last one may be just a matter of paperwork, but it seems to me with this skill, that the EW's you can gain for other schools should be recorded here.
All in all, I really like it. Thanks for sharing Mr. Big.
Mark