<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Revenant's 7th Sea Forum</title><link>http://revenants7thsea.aimoo.com</link><description>Aimoo City</description><copyright>Aimoo</copyright><language>en-US</language><generator>Aimoo</generator>
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  <title>_Cristina_ - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6553319/TopicID-1597843/GoToTopic.html</link> 
  <author>_Cristina_</author> 
  <pubDate>2009-11-07 18:04:41.99</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	Even though many of us&amp;nbsp;already have played in one of your games, it would be helpful (especially to people such as myself who design complicated characters)&amp;nbsp;for you to describe a little of your GMing style.I ask because its quite frustrating for me to discover that I have designed a charac
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  <title>Black Jack Rackham - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6547005/TopicID-1597843/GoToTopic.html</link> 
  <author>Black Jack Rackham</author> 
  <pubDate>2009-11-07 02:27:51.223</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	Status update for those of you playing at home.&amp;nbsp; Decided I hated one of my plots and tossed it (never fear that&apos;s my usual m.o.)&amp;nbsp; Inserted a new second adventure which could be accomplished in shorter time than the original second adventure (the one with mucho plot twists). Finishing up th
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  <title>Black Jack Rackham - Re:Spambots invading</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6513250/TopicID-1655947/GoToTopic.html</link> 
  <author>Black Jack Rackham</author> 
  <pubDate>2009-11-04 02:13:16.603</pubDate> 
  <category>Earth Talk : Off-Topic Discussion</category>
  <description>
	And whatever the hell it used to post that crap, I seem unable to get to my mod powers to destroy it...Mark
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  <title>Lady Grace - Spambots invading</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-0/TopicID-1655947/GoToTopic.html</link> 
  <author>Lady Grace</author> 
  <pubDate>2009-11-03 23:54:48.09</pubDate> 
  <category>Earth Talk : Off-Topic Discussion</category>
  <description>
	Looks like we&apos;ve got a spambot in the forums.
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  <title>rvhguy - An attempt at Naval Combat</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-0/TopicID-1651526/GoToTopic.html</link> 
  <author>rvhguy</author> 
  <pubDate>2009-10-30 03:27:46.137</pubDate> 
  <category>Chapter 4:  Mechanics &amp; Systems</category>
  <description>
	Neither the book system for naval combat nor any of the alterations floating around the internet have quite scratched the itch I want, particularly since I have a bunch of those cool WizKids ships. So I worked on this:http://7thsea.rvhist.com/index.php?title=Naval_Combat_RulesAnd I&apos;d love feedback. 
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  <title>Salamanca - Re:Ask a 7th Sea Rules and Clarifications (Future R&amp;K FAQ possibilities)</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-807137/TopicID-589085/GoToTopic.html</link> 
  <author>Salamanca</author> 
  <pubDate>2009-10-28 01:31:08.7</pubDate> 
  <category>Chapter 4:  Mechanics &amp; Systems</category>
  <description>
	&amp;nbsp;If I were splitting Brawn on the player&apos;s ship, I would split brawn on the NPC ships and randomize the side for any odd numbers.&amp;nbsp; But I tend to just total the actual Brawn ans a whole and leave it at that.&amp;nbsp; 
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  <title>Black Jack Rackham - Re:Ask a 7th Sea Rules and Clarifications (Future R&amp;K FAQ possibilities)</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-807129/TopicID-589085/GoToTopic.html</link> 
  <author>Black Jack Rackham</author> 
  <pubDate>2009-10-25 12:34:25.983</pubDate> 
  <category>Chapter 4:  Mechanics &amp; Systems</category>
  <description>
	Ah Daeroos, the age old question.Lets get the basics down.&amp;nbsp; If you have Waves of Blood there are some advanced rules there (pp. 109-112) you might want to look intoThat said, the ship battles sections are poorly designed and executed.&amp;nbsp; One place (I believe the GMG) says split the Brawn lik
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  <title>Daeroos - Re:Ask a 7th Sea Rules and Clarifications (Future R&amp;K FAQ possibilities)</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-807126/TopicID-589085/GoToTopic.html</link> 
  <author>Daeroos</author> 
  <pubDate>2009-10-25 09:29:11.263</pubDate> 
  <category>Chapter 4:  Mechanics &amp; Systems</category>
  <description>
	Hello, not sure if this thread is even used anymore since the last post was over a year ago, but figured I&apos;d give it a try.I was wondering if anyone could help me with a question. I have played 7th sea for a while now, and am going to be attempting to run for the first time. I am curious, in the sec
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  <title>Salamanca - Re:Interesting doings from the Archbishop of Kirkenwood</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6401245/TopicID-1646948/GoToTopic.html</link> 
  <author>Salamanca</author> 
  <pubDate>2009-10-25 02:15:56.093</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	But did they find the big diamond necklace that old lady tossed back overboard?&amp;nbsp; I have a vision in my head of a slightly addled old man giggling as he wanders out to the bridge looks around and chucks another trinket over the side.&amp;nbsp; He&apos;s wondering to himself who will find it and what they
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  <title>Salamanca - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6401192/TopicID-1597843/GoToTopic.html</link> 
  <author>Salamanca</author> 
  <pubDate>2009-10-25 02:10:43.0</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	That&apos;s why those kids are so bright, they keep them longer than they ever kept the rest of us.&amp;nbsp; 
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  <title>Black Jack Rackham - Interesting doings from the Archbishop of Kirkenwood</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-0/TopicID-1646948/GoToTopic.html</link> 
  <author>Black Jack Rackham</author> 
  <pubDate>2009-10-24 20:37:33.717</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	What exactly did he have up his sleeve?http://news.yahoo.com/s/ap/20091023/ap_on_re_eu/eu_britain_treasure_mysteryMark
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  <title>Black Jack Rackham - A new (albeit small) 7th Sea Forum</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-0/TopicID-1646687/GoToTopic.html</link> 
  <author>Black Jack Rackham</author> 
  <pubDate>2009-10-24 11:39:11.673</pubDate> 
  <category>Chapter 3:  Freiburg Gazette </category>
  <description>
	Heya Everyone,For over a year now, I&apos;ve been frequenting a general gaming chat forum called RPGBomb (www.rpgbomb.com).&amp;nbsp; Despite enjoying it, I always noticed that there was no area to discuss 7th Sea.&amp;nbsp; So, last week I bit the bullet and offered myself up as the moderator for 7th Sea Forum 
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  <title>cpugs - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6385818/TopicID-1597843/GoToTopic.html</link> 
  <author>cpugs</author> 
  <pubDate>2009-10-23 18:52:57.86</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	Yes.&amp;nbsp; School in NH is due to be let out on 22-June, if we do not exceed the alotted snow days and now flu days.&amp;nbsp; If we have snow like last year and&amp;nbsp;the H1N1 is a big hitter, the girls could be in school until July 1 (yikes!!!).
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  <title>Black Jack Rackham - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6382967/TopicID-1597843/GoToTopic.html</link> 
  <author>Black Jack Rackham</author> 
  <pubDate>2009-10-23 10:56:16.41</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	Charlie, Not exactly positive of the verasity of this statement but it looks to me like Origins is June 24-27th is that the &apos;early&apos; you were talking about?Mark
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  <title>cpugs - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6369110/TopicID-1597843/GoToTopic.html</link> 
  <author>cpugs</author> 
  <pubDate>2009-10-22 01:37:43.153</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	I would love to come Tuesday night also, but with Origins &quot;early&quot; this year the girls might not be out of school.&amp;nbsp; Abandoning my wife to play games with the kids still in school would be more than frowned upon.....
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  <title>danar - Re:Straits of Blood</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6366544/TopicID-1638836/GoToTopic.html</link> 
  <author>danar</author> 
  <pubDate>2009-10-21 20:51:19.547</pubDate> 
  <category>Chapter 1:  The World of Th&#xe9;ah</category>
  <description>
	I use the model ships from Pirates of the Spanish Main as props.&amp;nbsp; I designate a specific wind at the beginning of the encounter and no one can sail directly upwind.The ships start out at a certain distance (measured in raises) and one has the wind gauge (the upwind one, measured in drama dice t
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  <title>rvhguy - Re:Straits of Blood</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6363162/TopicID-1638836/GoToTopic.html</link> 
  <author>rvhguy</author> 
  <pubDate>2009-10-21 11:48:29.263</pubDate> 
  <category>Chapter 1:  The World of Th&#xe9;ah</category>
  <description>
	Danar, what alternate ship combat rules do you use? I find myself needing to put a set together before this weekend. I kind of like the core rules metaphor of ships-as-people, but I don&apos;t like the equivalency they give the traits and I don&apos;t like the map based combat. For trait-based ships, I&apos;ve bee
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  <title>_Cristina_ - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6359774/TopicID-1597843/GoToTopic.html</link> 
  <author>_Cristina_</author> 
  <pubDate>2009-10-21 04:41:28.357</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	With so many more events now on Wednesday, I may try to come late Tuesday next year as well.
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  <title>Salamanca - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6359535/TopicID-1597843/GoToTopic.html</link> 
  <author>Salamanca</author> 
  <pubDate>2009-10-21 04:15:13.0</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	&amp;nbsp;The boss flipped when I set the dates in next year&apos;s schedule next week.&amp;nbsp; I would have thought that it being father&apos;s day would be an issue but it&apos;s a bigger hassle with the monthly tournament we schedule 3rd weekend of the month (and, no, that cannot be changed)&amp;nbsp; But I&apos;ll be there.&amp;
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  <title>Black Jack Rackham - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6357240/TopicID-1597843/GoToTopic.html</link> 
  <author>Black Jack Rackham</author> 
  <pubDate>2009-10-21 00:44:17.513</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	I&apos;m sure, as usual, I&apos;ll be there late Tues night.&amp;nbsp; So any time is good for me.Mark
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  <title>cpugs - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6350305/TopicID-1597843/GoToTopic.html</link> 
  <author>cpugs</author> 
  <pubDate>2009-10-20 09:15:35.123</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	Not that I am planning it out 10 months in advance, but Thursday evening might be ideal.&amp;nbsp; We grab a good dinner and work out the bugs from 7:00 until we are done.&amp;nbsp; This leaves Friday and Saturday night sacred and allows us to work around one night.&amp;nbsp; If everyone was there, Wednesday wo
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  <title>_Cristina_ - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6348682/TopicID-1597843/GoToTopic.html</link> 
  <author>_Cristina_</author> 
  <pubDate>2009-10-20 06:05:53.217</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	Mark:So you intend to limit the events to Origins for the time being?I like the idea of reading through&amp;nbsp;something afterwards and comparing it to&amp;nbsp;how it played for me.I&apos;ll have more to say when I get back home. .. &#xa3;&#xec;&#xf2;&#xe0;&#xf9;&#xe8;&#xe9;
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  <title>Black Jack Rackham - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6338683/TopicID-1597843/GoToTopic.html</link> 
  <author>Black Jack Rackham</author> 
  <pubDate>2009-10-19 11:14:48.187</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	My plan was to&amp;nbsp;do a &apos;rough run&apos; of all the&amp;nbsp;adventures off the books before premereing them as official events.&amp;nbsp; That way we can test&amp;nbsp;out the adventures and all the folks here can proofread the product to make sure that what they played is something they could duplicate (not that 
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  <title>Salamanca - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6335289/TopicID-1597843/GoToTopic.html</link> 
  <author>Salamanca</author> 
  <pubDate>2009-10-19 04:50:49.903</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	I tend to skip the drydocks anyhow.&amp;nbsp; I do have other stuff I need to check in on there.&amp;nbsp; And I would think this needs to stay off the books since Mark has mentioned that he wanted us to be the test run for the events and putting them on the books opens stuff up for anyone to sign up.&amp;nbsp;
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  <title>JackHunter - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6335096/TopicID-1597843/GoToTopic.html</link> 
  <author>JackHunter</author> 
  <pubDate>2009-10-19 04:31:47.077</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	Mark,Question are you planing on running the Game through origins as an actually event or were you planing on making this an off the books thing at origins 2010?&amp;nbsp; Cause slots run in increments of 2 or 4 hours typically for rpgs.&amp;nbsp; The other thing is yes make character creation only allowabl
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  <title>Black Jack Rackham - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6326543/TopicID-1597843/GoToTopic.html</link> 
  <author>Black Jack Rackham</author> 
  <pubDate>2009-10-18 10:48:38.437</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	@SalI appreciate it.&amp;nbsp; We&apos;ll make sure to do it some other time, maybe I&apos;ll set aside a day.&amp;nbsp; I thought 1.5 hours was too much, I just didn&apos;t want to scare you all away with the prospect of sitting at the table for 6-7 hours to run two games.&amp;nbsp; @ _Cristina_I assumed you&apos;d all have your 
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  <title>_Cristina_ - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6323345/TopicID-1597843/GoToTopic.html</link> 
  <author>_Cristina_</author> 
  <pubDate>2009-10-18 04:35:36.687</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	I suggest that you run one game for players who have generated their characters ahead of time. For regulars here, there is no excuse for anyone showing up at your table without a finished character. If they insist, they can play a template. Or you can tell them no.I should think that we could have a
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  <title>Salamanca - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6322553/TopicID-1597843/GoToTopic.html</link> 
  <author>Salamanca</author> 
  <pubDate>2009-10-18 03:03:34.997</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	I hereby commit to making time available to you at the con to get through whatever you need to test out.&amp;nbsp; (Except for Saturday after 10pm... I got that paranoia thing to do)&amp;nbsp; If you are planning 1.5 hours of game session time for character gen, you are giving players too much time.&amp;nbsp; T
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  <title>Salamanca - Re:Straits of Blood</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6322525/TopicID-1638836/GoToTopic.html</link> 
  <author>Salamanca</author> 
  <pubDate>2009-10-18 03:00:16.903</pubDate> 
  <category>Chapter 1:  The World of Th&#xe9;ah</category>
  <description>
	Every item that saves me having to think about a detail is a good thing.
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  <title>Black Jack Rackham - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6316077/TopicID-1597843/GoToTopic.html</link> 
  <author>Black Jack Rackham</author> 
  <pubDate>2009-10-17 11:47:19.437</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	Well, I&apos;ve almost completely outlined the first three adventures (and am a good bit into the 4th), we should be able to do the first two adventures at Origins 2010 (that assumes that all of you have made characters beforehand which should take up the first&amp;nbsp;1-1 1/2 hours&amp;nbsp;of each of the adve
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  <title>_Cristina_ - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6312445/TopicID-1597843/GoToTopic.html</link> 
  <author>_Cristina_</author> 
  <pubDate>2009-10-17 04:41:47.14</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	So what is your target date for launching the introductory event? Origins 2010?
BTW, how much background do you want on our characters- so that you can begin to plot with\against them?
&amp;nbsp;
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  <title>danar - Re:Straits of Blood</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6311783/TopicID-1638836/GoToTopic.html</link> 
  <author>danar</author> 
  <pubDate>2009-10-17 03:35:48.967</pubDate> 
  <category>Chapter 1:  The World of Th&#xe9;ah</category>
  <description>
	i agree with you on the ship combat system.&amp;nbsp; I used an alternate rule system myself.&amp;nbsp; I was just curious about the cargo charts because it was one of the sections I worked on for that book.&amp;nbsp; I think they work well, but it reminds me of some swordsman schools.&amp;nbsp; Interesting, but co
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  <title>Black Jack Rackham - Reply To danar</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6308067/TopicID-1638836/GoToTopic.html</link> 
  <author>Black Jack Rackham</author> 
  <pubDate>2009-10-16 21:13:01.75</pubDate> 
  <category>Chapter 1:  The World of Th&#xe9;ah</category>
  <description>
	Reply to danar (10/16/2009 09:19:31)&amp;nbsp;Also, this brings up a question I had.&amp;nbsp; Did anyone like the cargo charts in Ships and Sea Battles?&amp;nbsp; Were they a worthwhile addition?&amp;nbsp; I thought it was a handy tool to answer the question, &quot;what is the ship carrying?&quot; and to help expand the mer
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  <title>danar - Re:Straits of Blood</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6307443/TopicID-1638836/GoToTopic.html</link> 
  <author>danar</author> 
  <pubDate>2009-10-16 20:19:31.233</pubDate> 
  <category>Chapter 1:  The World of Th&#xe9;ah</category>
  <description>
	Basically, the Midnight Archipelago contains a lot of odd natural resources that aren&apos;t commonly found in Theah.&amp;nbsp; Teak wood, chocolate, new strains of cotton, pelts from odd animals, papaya, Syrneth amber, etc.&amp;nbsp; It also contains new territory for colonies.&amp;nbsp; The primary trade consists 
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  <title>Black Jack Rackham - Re:Straits of Blood</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6302282/TopicID-1638836/GoToTopic.html</link> 
  <author>Black Jack Rackham</author> 
  <pubDate>2009-10-16 07:07:48.61</pubDate> 
  <category>Chapter 1:  The World of Th&#xe9;ah</category>
  <description>
	Are you asking what is shipped to and from?&amp;nbsp; If so have a gander at Ships and Sea Battes (pp.&amp;nbsp;90-95) that should give you a pretty good idea what cargos you&apos;re talking about.As for the Piracy issue, well it is the golden age of Piracy.&amp;nbsp; Now for my own games, I tend not to tell the PCs
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  <title>Lady Grace - Re:Straits of Blood</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6302216/TopicID-1638836/GoToTopic.html</link> 
  <author>Lady Grace</author> 
  <pubDate>2009-10-16 06:58:38.373</pubDate> 
  <category>Chapter 1:  The World of Th&#xe9;ah</category>
  <description>
	&amp;nbsp;I&apos;d probably run the Straits as Theah&apos;s version of the Canary Islands if you don&apos;t want them all the way in the Archipelago.
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  <title>rvhguy - Re:Straits of Blood</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6301929/TopicID-1638836/GoToTopic.html</link> 
  <author>rvhguy</author> 
  <pubDate>2009-10-16 06:22:33.157</pubDate> 
  <category>Chapter 1:  The World of Th&#xe9;ah</category>
  <description>
	Well, I suppose my question really is &quot;which to prefer&quot; - I&apos;m not telling a seafaring game, but I&apos;m trying to describe to my players what the to-and-from Midnight Archipelago trade and its associated piracy looks like.
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  <title>danar - Re:Straits of Blood</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6295818/TopicID-1638836/GoToTopic.html</link> 
  <author>danar</author> 
  <pubDate>2009-10-15 20:02:29.42</pubDate> 
  <category>Chapter 1:  The World of Th&#xe9;ah</category>
  <description>
	Definitely a case of differing authors.&amp;nbsp; Frankly, the editorial control on that particular book were not particularly good and I think it shows.&amp;nbsp; There&apos;s no overarching vision or plot.&amp;nbsp; In fact, you&apos;ve got a selection of different islands with absolutely no connection to each other.&amp;n
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  <title>Black Jack Rackham - Re:Straits of Blood</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6293828/TopicID-1638836/GoToTopic.html</link> 
  <author>Black Jack Rackham</author> 
  <pubDate>2009-10-15 13:45:07.437</pubDate> 
  <category>Chapter 1:  The World of Th&#xe9;ah</category>
  <description>
	rvhguy,Rude to answer a question with a question. blah blah blah.&amp;nbsp; What do you need it to do?&amp;nbsp; Remember 7th Sea runs at the speed of plot, so if you need your heroes to take a long time (e.g. you have lots of cool ideas for adventures along the way) then that&apos;s precisely what happens.&amp;nbsp
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<item>
  <title>rvhguy - Straits of Blood</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-0/TopicID-1638836/GoToTopic.html</link> 
  <author>rvhguy</author> 
  <pubDate>2009-10-15 04:31:13.623</pubDate> 
  <category>Chapter 1:  The World of Th&#xe9;ah</category>
  <description>
	Does anyone have a good solution for the differing locations given as to the Straits of Blood in Pirate Nations and Islands of Gold?Pirate Nations suggests that it is 600 miles southeast (southeast, really?) from Buche, which would put the Straits south of the Boca de Cielo, presumably, or south of 
  </description>   
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<item>
  <title>rvhguy - Re:Leveque: New Swordsman School</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6278089/TopicID-1633018/GoToTopic.html</link> 
  <author>rvhguy</author> 
  <pubDate>2009-10-14 05:16:43.7</pubDate> 
  <category>Chapter 4.2: Swordsman &amp; Combat Schools</category>
  <description>
	Well, mechanically Charge just reduces your first action die of a combat by the amount of the knack - which is not a particularly powerful knack, in my opinion, since it can be used once per combat.
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<item>
  <title>Black Jack Rackham - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6272269/TopicID-1597843/GoToTopic.html</link> 
  <author>Black Jack Rackham</author> 
  <pubDate>2009-10-13 20:11:10.56</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	Update:&amp;nbsp; Working on the outline for the 2nd adventure and it has so many plot twists I&apos;m having trouble keeping up with all of them...Mark
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<item>
  <title>_Cristina_ - Re:More Birthday Wishes</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6261156/TopicID-1633814/GoToTopic.html</link> 
  <author>_Cristina_</author> 
  <pubDate>2009-10-12 22:01:41.163</pubDate> 
  <category>Earth Talk : Off-Topic Discussion</category>
  <description>
	Posting from a public Internet terminal in Rome... Current hotel has no internet access.Grazie, signore!
  </description>   
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<item>
  <title>Salamanca - Re:Leveque: New Swordsman School</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6250462/TopicID-1633018/GoToTopic.html</link> 
  <author>Salamanca</author> 
  <pubDate>2009-10-12 00:53:00.57</pubDate> 
  <category>Chapter 4.2: Swordsman &amp; Combat Schools</category>
  <description>
	I see where you are coming from in your charge useage and the idea of a charge lead on foot.&amp;nbsp; What you are representing is running in on foot and stabbing what gets in front of you.&amp;nbsp; I think Corps a Corps can represent that.&amp;nbsp; the issue with the charge knack is that it&apos;s sort of design
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<item>
  <title>cpugs - Re:Adventures in Altamira - The Other 100 Points</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6216756/TopicID-1629044/GoToTopic.html</link> 
  <author>cpugs</author> 
  <pubDate>2009-10-09 07:41:26.6</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	Masterfully, I might add...
  </description>   
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<item>
  <title>rvhguy - Re:Leveque: New Swordsman School</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6216073/TopicID-1633018/GoToTopic.html</link> 
  <author>rvhguy</author> 
  <pubDate>2009-10-09 06:27:43.1</pubDate> 
  <category>Chapter 4.2: Swordsman &amp; Combat Schools</category>
  <description>
	That all makes sense.&amp;nbsp; In general, I don&apos;t know that any PCs will want the school; like the Eisen commander schools, its benefits come largely from players acting in a way they generally don&apos;t. Perhaps in a military epic someone would choose it, but it is mostly a &quot;Villain school.&apos;Now, the appr
  </description>   
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<item>
  <title>Black Jack Rackham - More Birthday Wishes</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-0/TopicID-1633814/GoToTopic.html</link> 
  <author>Black Jack Rackham</author> 
  <pubDate>2009-10-09 05:51:05.99</pubDate> 
  <category>Earth Talk : Off-Topic Discussion</category>
  <description>
	Unless I miss my guess, Michel&amp;nbsp;de Lalande was one of the old handles of our very own _Christina_ which means it&apos;s his birthday today!!!HAPPY BIRTHDAY MIKEMark
  </description>   
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<item>
  <title>Salamanca - Re:Adventures in Altamira - The Other 100 Points</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6215626/TopicID-1629044/GoToTopic.html</link> 
  <author>Salamanca</author> 
  <pubDate>2009-10-09 05:26:03.133</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	I taught him that.&amp;nbsp; 
  </description>   
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<item>
  <title>Salamanca - Re:A New Living Campaign in the Works</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6215602/TopicID-1597843/GoToTopic.html</link> 
  <author>Salamanca</author> 
  <pubDate>2009-10-09 05:23:52.053</pubDate> 
  <category>Chapter 5:  The Great Game (GMs Thread)</category>
  <description>
	I just might, rabbit.&amp;nbsp; 
  </description>   
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<item>
  <title>Salamanca - Re:Thinking of packing it in.</title> 
  <link>http://revenants7thsea.aimoo.com/ReplyID-6215583/TopicID-1631463/GoToTopic.html</link> 
  <author>Salamanca</author> 
  <pubDate>2009-10-09 05:20:53.117</pubDate> 
  <category>Earth Talk : Off-Topic Discussion</category>
  <description>
	52 adventures is way more than you should ever plan to plot out for a campaign.&amp;nbsp; Scale this number back.As of right now, you are looking at health issues.&amp;nbsp; This seems to be the big problem and not simple burnout.&amp;nbsp; write 2 new adventures for next year to keep your core involved (those 
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